Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)
The illustration for my freebie Jenny 8 for La Femme shows Jenny wearing a rigged version of the Vita Gown for G8F (available at DAZ). My tutorials thus far have focused in using the loosen and tighten features of the morph brush, but making the Vita gown riggable required experimentation with and heavy use of the pull function. The problem was that the fabric on the left side where there is a slit overlapped the front and back panels. I tried using the pull tool to move the top layer to the side in one direction and then the bottom layer in the other. This produced ghostlike tendrils between the two layers. So I zoomed in close and tackled the bottom layer first with the pull tool from a sharp angle to separate the front and back, then further developed an "open slit" morph on the left side. I also created one for the right slit, which was easily accomplished. I then did the rigging with the slits open and auto grouped to the front and back skirt handles of our MFD for La Femme.
Vita gown morph-brushed to fit La Femme.
Closeup of the over-lapping mesh.
Angle of attack with the pull tool.
Using the pull tool.
Pull tool final on both layers.
Using the front hem drag morph from MFD.
Using the hem back drag morph from the MFD.
Another way to rig high-heeled, rigid boots is to rig down only to the shin. These books are from the neo-victorian outfit for G8F (not recommended because the bodysuit is missing). The boots were rigged to the shins in DS. This allowed me to pose the shins inward to change the pose to the usual in Poser rather than the A pose of G8F. As usual, I exported an obj and imported it to Poser. Then, with La Femme zeroed, I positioned the boots, posed theft thigh, shin, foot, and toes to fit the boots and then used the pose symmetry command to mirror it. A little morph brush work on the boots produced a good fit.
This is the view from above the ground plane.
Save the foot pose! You'll want it later. Rig the obj to the shins in the fitting room with LF not zeroed.
In the pose room, zero LF and then pose the boots you rigged to fit the shins. Now, go to the fitting room and rig the non-zeroed boots to zeroed LF down to the shins.
Conform the boots to LF and apply to her the foot pose that you saved. You may have to tinker a bit with the pose or polish the boots up a bit with the morph brush, but new LF has some sext new boots.
I just converted for La Femme the first garment I bought for Genesis 9, the Vihar Outfit. You don't need to clutter up DS by downloading Genesis 9 to use products for the figure. G9 retains the A-frame zero pose of G8. Oddly however, the clothing loads in DS with the legs so close together that there is virtually no thigh gap, and the boots actually had polygons from the two legs overlapping. I will buy a cheap G9 outfit with pants to find out whether this is just an oddity of the vendor or the rule. This is where the fact that most, but not all, force closing is actually rigged, One can pose the clothing pieces in DS to match LF's T-pose before exporting an obj to import into Poser. In this case, though, the panty rigging for the thighs included only twist and bend, not side to side.
Moreover, the grouping tool showed that the upper most thigh is part of the pelvis.
The only solution here turned out to be getting in very close and using a small diameter pull tool for the morph brush to patiently adjust the mesh.
The boots had the same problem, but fortunately, the thighs in DS were rigged for side-to-side movement.
I was able to rig the boots to LF not zeroed and then copy the Body Kit thigh morphs from LF to the boots to resize the inner thigh. Then I rigged the boots to LF with her zeroed and the boots not.
When Ohki said La Femme 2 was going to be a new rig and we would have to convert clothes rigged for La Femme to use them, I thought about all the conversions I had done from Genesis 3/8 clothes to PE and shook my head. But I have found that my conversions for La Femme work fine with LF2 unless they have sleeves, and I'm talking not just dresses but high-heeled boots. LF2 comes with a dress dev that rigs to the leg parts, but there are some garments that just won't work without skirt handles. The great news is I have been able to conform them and just use the morph brush to fit the new body shape (do NOT copy joint zones!).
Here, for example, is Thunder gown::
Vita gown also needs front and back skirt handles to behave properly:
Diane high boots conformed fine. Here they are with the morph brush work to fit the new body shape:
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
For those interested in converting shoes, I bought Ava Boots for G8F at DAZ on a good sale. The conversion process illustrates now to rig shoes that arrive in a posed-foot format. These boots in DS were smart props, which surprised me because boots almost always conform (or "dforce"). Once I converted the boots, I realized why. The mesh distorts if you bend the foot. SO, in the end, I also saved smart props since I had done all the fitting and morph brush work for the rigging.
Here are the boots imported as obj's from DS.
I Posed La Femme's feet to match. Here's the view from below the ground plane.
Next, use the morph brush to perfect the fit and rig each obj in the fitting room to non-zeroed LF, including the body parts down to the foot. Go back to the pose room and bend the boot's foot to fit zeroed LF.
Now go back to the fitting room and rig the boot not-zeroed to LF zeroed. Again, rig down to the foot. Here are the two boots conformed to LF. Note the signs of distortion at the ankle bend on the fronts.
Here are the boots withLF's feet posed and saved to the Pose library.