Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
Looks good. Just a suggestion but maybe you could add some transparency to the screen part of it, and try a render with some light filtering through and the silhouette of the model. I've never tried anything like that in Poser so I'm not sure if the rendering engine is up to it. I once tried a render with the louvred lighting effect to cast shadowed lines on the model. I made a transmap with solid white bars and black ones, then applied it to a square prop and placed it between the light and the figure ... but I couldnt set the amount of light that went through. It either went through 100% or none at all -- and it had some wierd distortions and anomalies. I ended up redoing the scene and making each of the louvre slats separately out of primitives. My point is that so far I think the Poser rendering engine is pretty limited -- every time I think I'm starting to understand the ins and outs of it it goes and does something completely unpredictable. Ah well. I'm getting propack soon and then I'll do all of my rendering in Max.
Ah shucks! Ok then. "Post and be damned". BrOken - I originally gave it a slight transparency but it takes down the boldness of the motif, so I rendered it solid until I make a Transparency map. Also, a freaky thing with Poser is that you can't get the shadow of the figure projected on the back of the screen to be visible (via the transparency) on the front. You just see the figure through the screen illuminated by the light coming through from the front. The best that can be done (that I can do) is to light the front but not the figure, and then use the figure's silhouette as the shadow. Poser really is funny about transparencies, I had exactly the same problem you mention with the lightly transparent paper walls in a teahouse, that should let in less light than an open doorway - like hell they do. The workaround I'm using is to render overlit and underlit, and then find the balance using layers in Photoshop. - Just had an idea, the transparency values in the render window only permit light to pass or not. Perhaps the transparency map will let you set how much light passes or not - you wouldn't have seen it with your louvres because you used b and w bands. Off to try will post result.
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Nothing doing. Even with different shades in transparency map the shadows are either on or off. The URL is to the thread where I begged for help on just this problem. (it's also has a WIP of the home for the screen).This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.