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Poser 11 / Poser Pro 11 OFFICIAL Technical F.A.Q (Last Updated: 2024 Dec 11 2:42 pm)

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Subject: Is there a Script/ a way to apply a keyboard key to move figure parts?


Uncanny_Film ( ) posted Sat, 18 January 2020 at 5:05 PM · edited Thu, 12 December 2024 at 9:52 AM

Hello. I was wondering was there a script or a way to apply a key command to move a poser figure body Part? I'm practicing creating macros keyboards. I'm setting up one now for A quick selection of the different cameras. And I wanted to take it even further and create possibly dials to bend or twist body parts that are selected in Poser. Thanks




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an0malaus ( ) posted Sun, 19 January 2020 at 8:18 AM

While that might be a useful concept, how would it be any easier than a single mouse/trackpad click on a Parameter palette dial's increment/decrement arrows? With those you can be exactly specific about which parameter of the currently selected actor you want to modify, be it morph, translation, scale or rotation. How would a keypress be able to distinguish which axis you wanted to translate, scale or rotate, unless you had one key combination for each to be incremented, and another to decrement?

I have a dim memory of someone writing a script to place actors or figures at the scene origin, if they had been moved away by applying a pose. That kind of thing could be useful as a key macro.

# -*- coding: utf-8 -*- 
# IncrementParameter.py
# (c) 2020 an0malaus (Geoff Hicks/GeoffIX)
#
# This script will increment a particular parameter of the currently selected actor in the scene.
# It is intended to be run by a key shortcut set up in Poser UI preferences.
# Duplicate the file with different names to increment or decrement various parameters.
#
# INSTALLATION:
# The script should be installed somewhere within the Runtime/Python/poserScripts/ScriptsMenu hierarchy.
# Poser must be restarted for the script to be found and made available in the Preferences:Interface:Shortcuts list.
# Try to avoid using key combinations that Poser already uses.
# Good luck :-)
#
# v1.0  20200120    Initial version per request on Renderosity by spartan00j.
#                   https://www.renderosity.com/mod/forumpro/?thread_id=2942016
########################################################################################################################
from __future__ import print_function

version = '1.0'
increment = True # Change this to False to decrement theParm value by the sensitivity setting

import poser

scene = poser.Scene()
actor = scene.CurrentActor()
assert actor, 'No actor currently selected!'

# Modify the following line to select which parameter the keypress is supposed to modify.
# Remove the # character from one of the following commented examplesw:
#theParm = actor.ParameterByCode(poser.kParmCodeXTRAN)
theParm = actor.ParameterByCode(poser.kParmCodeYTRAN)
#theParm = actor.ParameterByCode(poser.kParmCodeZTRAN)
#theParm = actor.ParameterByCode(poser.kParmCodeXROT)
#theParm = actor.ParameterByCode(poser.kParmCodeYROT)
#theParm = actor.ParameterByCode(poser.kParmCodeZROT)
#theParm = actor.Parameter('Some Parameter Name Here!!!')
assert theParm, 'No parameter on {} specified!'.format(actor.Name())

delta = theParm.Sensitivity() * (-1,1)[increment] # How much to adjust by each time the key is pressed.
theParm.SetValue(theParm.UnaffectedValue() + delta,1) # Set the new value and update the scene

### END ###



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Uncanny_Film ( ) posted Sun, 19 January 2020 at 3:00 PM

an0malaus posted at 2:54PM Sun, 19 January 2020 - #4377138

While that might be a useful concept, how would it be any easier than a single mouse/trackpad click on a Parameter palette dial's increment/decrement arrows? With those you can be exactly specific about which parameter of the currently selected actor you want to modify, be it morph, translation, scale or rotation. How would a keypress be able to distinguish which axis you wanted to translate, scale or rotate, unless you had one key combination for each to be incremented, and another to decrement?

I have a dim memory of someone writing a script to place actors or figures at the scene origin, if they had been moved away by applying a pose. That kind of thing could be useful as a key macro.

# -*- coding: utf-8 -*- 
# IncrementParameter.py
# (c) 2020 an0malaus (Geoff Hicks/GeoffIX)
#
# This script will increment a particular parameter of the currently selected actor in the scene.
# It is intended to be run by a key shortcut set up in Poser UI preferences.
# Duplicate the file with different names to increment or decrement various parameters.
#
# INSTALLATION:
# The script should be installed somewhere within the Runtime/Python/poserScripts/ScriptsMenu hierarchy.
# Poser must be restarted for the script to be found and made available in the Preferences:Interface:Shortcuts list.
# Try to avoid using key combinations that Poser already uses.
# Good luck :-)
#
# v1.0    20200120    Initial version per request on Renderosity by spartan00j.
#                 https://www.renderosity.com/mod/forumpro/?thread_id=2942016
########################################################################################################################
from __future__ import print_function

version = '1.0'
increment = True # Change this to False to decrement theParm value by the sensitivity setting

import poser

scene = poser.Scene()
actor = scene.CurrentActor()
assert actor, 'No actor currently selected!'

# Modify the following line to select which parameter the keypress is supposed to modify.
# Remove the # character from one of the following commented examplesw:
#theParm = actor.ParameterByCode(poser.kParmCodeXTRAN)
theParm = actor.ParameterByCode(poser.kParmCodeYTRAN)
#theParm = actor.ParameterByCode(poser.kParmCodeZTRAN)
#theParm = actor.ParameterByCode(poser.kParmCodeXROT)
#theParm = actor.ParameterByCode(poser.kParmCodeYROT)
#theParm = actor.ParameterByCode(poser.kParmCodeZROT)
#theParm = actor.Parameter('Some Parameter Name Here!!!')
assert theParm, 'No parameter on {} specified!'.format(actor.Name())

delta = theParm.Sensitivity() * (-1,1)[increment] # How much to adjust by each time the key is pressed.
theParm.SetValue(theParm.UnaffectedValue() + delta,1) # Set the new value and update the scene

### END ###

Thanks, This will give me a good starting point. Well, actually I'm not necessarily going to use the keys themselves. I'm creating a control pad that's certain key layouts to increase speed and productivity. I'm going to use an Arduino pro micro to create the pad device. Alongside using a 3D printer to create an enclosure for the keypad. and it will help a lot if I can just take current shortcuts and apply them to the keypad that I'm going to create. I've already have a space pilot pro to control the cameras. And I'm using not orbit mouse instead of a standard mouse. And an Elgato stream deck. Basically I'm getting into the Arduino programming and creating hobby scene. And I thought this would be a neat little project to incorporate with my animating workflow. I also wanted to create a button layout to select different body parts of the figure as well, before controlling with the dials. I have some concept designs as well.

concept Layout.jpg

Draft Design.jpg




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an0malaus ( ) posted Sun, 19 January 2020 at 10:40 PM

That looks very interesting! It could even form the basis for an on-screen control palette for Poser, though there are a fair number of figures and animals that have additional body parts that could require separate coverage (abdo2, chest2, neck2, tail1-n, ears, etc.). You might also think about the IK situation and those base/endpoint actors which allow translation. Still, I wouldn't want to bog down your personal project with ideas that won't serve your needs.

I've done a bit of 3D printing myself, though apart from art and nick-nacks, the most useful things I've printed have been shopping bag handle holders and a fingertip nut wrench, since Poser's my primary hobby. I looked into Arduino kits as a networkable driver for my 3dprinter, but ended up using an old 2007 macbook pro, once I'd worked out how to set up its USB serial port with the right software.



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Uncanny_Film ( ) posted Mon, 20 January 2020 at 4:25 PM

Actually that doesn't sound like a bad idea to implement IK buttons. Also, do you know of any other scripts that are just used for controlling movement with figures? That I can examine.




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HartyBart ( ) posted Thu, 20 August 2020 at 10:11 PM

Could something like this be used to direct both the eyes of any figure, via nudges on the keyboard's right-left / up-down arrows? Ideally with an offset, so that the eyes move together properly and the character doesn't get cross-eyed?



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Uncanny_Film ( ) posted Sun, 12 September 2021 at 9:37 AM

HartyBart posted at 9:36AM Sun, 12 September 2021 - #4397436

Could something like this be used to direct both the eyes of any figure, via nudges on the keyboard's right-left / up-down arrows? Ideally with an offset, so that the eyes move together properly and the character doesn't get cross-eyed?

Sorry for the late reply. But I do see why It wouldn't work.




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Uncanny_Film ( ) posted Sun, 12 September 2021 at 9:40 AM

an0malaus posted at 9:38AM Sun, 12 September 2021 - #4377138

While that might be a useful concept, how would it be any easier than a single mouse/trackpad click on a Parameter palette dial's increment/decrement arrows? With those you can be exactly specific about which parameter of the currently selected actor you want to modify, be it morph, translation, scale or rotation. How would a keypress be able to distinguish which axis you wanted to translate, scale or rotate, unless you had one key combination for each to be incremented, and another to decrement?

I have a dim memory of someone writing a script to place actors or figures at the scene origin, if they had been moved away by applying a pose. That kind of thing could be useful as a key macro.

# -*- coding: utf-8 -*- 
# IncrementParameter.py
# (c) 2020 an0malaus (Geoff Hicks/GeoffIX)
#
# This script will increment a particular parameter of the currently selected actor in the scene.
# It is intended to be run by a key shortcut set up in Poser UI preferences.
# Duplicate the file with different names to increment or decrement various parameters.
#
# INSTALLATION:
# The script should be installed somewhere within the Runtime/Python/poserScripts/ScriptsMenu hierarchy.
# Poser must be restarted for the script to be found and made available in the Preferences:Interface:Shortcuts list.
# Try to avoid using key combinations that Poser already uses.
# Good luck :-)
#
# v1.0    20200120    Initial version per request on Renderosity by spartan00j.
#                 https://www.renderosity.com/mod/forumpro/?thread_id=2942016
########################################################################################################################
from __future__ import print_function

version = '1.0'
increment = True # Change this to False to decrement theParm value by the sensitivity setting

import poser

scene = poser.Scene()
actor = scene.CurrentActor()
assert actor, 'No actor currently selected!'

# Modify the following line to select which parameter the keypress is supposed to modify.
# Remove the # character from one of the following commented examplesw:
#theParm = actor.ParameterByCode(poser.kParmCodeXTRAN)
theParm = actor.ParameterByCode(poser.kParmCodeYTRAN)
#theParm = actor.ParameterByCode(poser.kParmCodeZTRAN)
#theParm = actor.ParameterByCode(poser.kParmCodeXROT)
#theParm = actor.ParameterByCode(poser.kParmCodeYROT)
#theParm = actor.ParameterByCode(poser.kParmCodeZROT)
#theParm = actor.Parameter('Some Parameter Name Here!!!')
assert theParm, 'No parameter on {} specified!'.format(actor.Name())

delta = theParm.Sensitivity() * (-1,1)[increment] # How much to adjust by each time the key is pressed.
theParm.SetValue(theParm.UnaffectedValue() + delta,1) # Set the new value and update the scene

### END ###

Thanks again for this. I've been off Poser for a while now(You know life stuff happening). I woulded to ask. will this work for Poser 12. Im getting an error when loading.




Win10 - AMD 2nd Gen Ryzen Threadripper 2950X, 16-Core, 32 Thread 4.4 GHz - 128GB Ram - X2 GeForce RTX 3060 Ti - 3D-connexion  

Poser 12 | Octane Render |  Real-Flow | 3DCoat | Speed Tree | Adobe Premiere  |  Adobe After Effects |  Adobe Audition |  Adobe Photoshop


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