Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 15 11:01 am)
Thanks for the tip and link. Going to try it out.
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OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly
9/11/2001: Never forget...
Smiles are contagious... Pass it on!
Today is the tomorrow you worried about yesterday
That was way over my head... WAY WAY out into Space out...
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OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly
9/11/2001: Never forget...
Smiles are contagious... Pass it on!
Today is the tomorrow you worried about yesterday
Export both items in to blender,(or any sculpting program) push/pull/shape it in sculpt mode to the object then export back to Poser
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HP Zbook 17 G6, intel Xeon 64 GB of ram 1 TB SSD, Quadro RTX 5000
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Unless you're animating, I don't see the point in trying to achieve this effect directly in Poser, other than painting something on the object surface and fiddling with Displacement/Normals to get the effect.
Coppula eam se non posit acceptera jocularum.
I've done it the way SamT suggests. It's easy to control. Paint a displacement map with the edges blurred, and apply it to the surface. You could even animate it by making the map larger than the surface vertically, then animating the V-offset dial on the image map node.
My python page
My ShareCG freebies
On second thought. the 2D way is good also, but it all depends on exactly what it is your doing ? There really isn't just 1 solution for it all, 3 different ways I do that depending on what it is and what its for. 2D paint/then PS for the hanging dripping parts.
Modifying the the part I want to "drip" around another object. (the candle started off as a "normal" candle
Beyond that I really cant suggest a way to do it without knowing exactly what it is. cheers
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HP Zbook 17 G6, intel Xeon 64 GB of ram 1 TB SSD, Quadro RTX 5000
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How to make sticky liquids in poser? i mean i have some 3d liquids (pouring out water for exp.) can i make them stick to an object? like it would pour down?
or second thought kind of manipulation of a skin tight suit with a transperancy map
or can i just make a sphere "ooze down"? and stick it to another object too?
thx :)