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Carrara F.A.Q (Last Updated: 2024 Dec 29 10:47 pm)

 

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Subject: Carrara Metaballs Modeler


Torquinox ( ) posted Fri, 07 February 2020 at 8:34 PM · edited Mon, 30 December 2024 at 5:31 PM

I find Carrara's metaball modeler (meatball modeler, LOL!) is another reason to celebrate the ongoing existence of Carrara.

Not all metaball implementations are equal. Many only have spheres, and they're not really that great to use. Carrara also has cube, cylinder, and a weird throw-pillow shape. You can also move, scale and rotate the individual shapes to refine your forms, as well as making forms that are positive and negative. You can set the degree of subdivision to get smoother forms, too. This seems very powerful.

The interface is a little stilted because the metaball modeler runs in its own room, but it's good once you get used to it.

I enjoy metaball modeling. The only one I recall being better was a 3DS Max plugin, but that was a long time ago. And I'm still getting comfortable here.


MistyLaraCarrara ( ) posted Thu, 13 February 2020 at 7:28 AM

some Valentines throw pillows would be fun 💕



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Torquinox ( ) posted Fri, 14 February 2020 at 12:10 AM

Today is the day for them! :heart_tip: I hope it is a wonderful day!


diomede ( ) posted Fri, 14 February 2020 at 4:44 PM

I have used the metaball modeler from time to time. Another great tool in the toolbox. It can be difficult to use the tools when I haven't used it in a while.


WendyLuvsCatz ( ) posted Sat, 15 February 2020 at 6:23 AM

once I discovered axis views are under rightclick not an icon I was adding and pulling sticky balls around in all directions and poking holes with the minus ones

is great for making cave systems

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MistyLaraCarrara ( ) posted Sat, 15 February 2020 at 2:23 PM

TUNNEL l'amour?



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MistyLaraCarrara ( ) posted Thu, 20 February 2020 at 7:25 AM

playing with the metaballs preset in native content.

it looks like the bubbles are popping. i dont understand how they did that ? 🎈



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Torquinox ( ) posted Thu, 20 February 2020 at 2:14 PM

Cool! It looks like the size of some metaballs increase to give the bubbling effect and then metaballs with negative influence are added over time to give the popping effect. I could be wrong, but that's how it looks.


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