Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 20 11:41 am)
I make new UV maps all the time with uvmapper - I have not yet had any issue with breaking morphs / dials - since the UV is based on the original geometry before the CR2 calls the morphs etc, I would think you are fine. As always, make a backup of the original geometry before saving the new one out. That way you can return to the original if necessary.
Locked Out
I've done this a few times in blender, just load up the obj, making sure you select to keep vert order, then in the UV editor workspace make your adjustments and export the amended obj, again making sure you keep vert order, then simply replace the original obj with your new one and load. After EZCloth I was going to write EZUV to allow you to load different UV maps on the fly (obviously if the objs were the same in terms of verts) but I never actualy got around to it, I think because you couldn't add tverts using python but I really can't recall the exact details.
How many transparency bounces are you using?
----------------------------------------
Not approved by Scarfolk Council. For more information please reread. Or visit my local shop.
I don't have that particular hair but I do get odd artefacts on a similar hair which seems to be due to polygons that are occupying almost the exact same space.
Render + wires in Poser -
The highlighted polygons below belong to 3 different strips of geometry -
Does using 1 level of render subdivision change the appearance of the artefacts?
----------------------------------------
Not approved by Scarfolk Council. For more information please reread. Or visit my local shop.
caisson posted at 4:42PM Tue, 11 February 2020 - #4380001
I don't have that particular hair but I do get odd artefacts on a similar hair which seems to be due to polygons that are occupying almost the exact same space.
Render + wires in Poser -
The highlighted polygons below belong to 3 different strips of geometry -
Does using 1 level of render subdivision change the appearance of the artefacts?
yes, the shape of the holes change but it doesn't make them go away. I think you have found the problem though. Would this be considered a bug with Poser/SF?
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
I honestly don't know. I suspect other render engines may have difficulty in the same situation but don't have the experience to say for sure. I'll do some more testing when I have time and see if I can write something up for the dev team.
If it's geometry that needs pushed apart, is the morph brush any use?
----------------------------------------
Not approved by Scarfolk Council. For more information please reread. Or visit my local shop.
Well done, and yes I'm a fan of Ali's products too.
_______________
OK . . . Where's my chocolate?
Ali's products are excellent and are obviously backed up by great customer support!
@ghostship2 - if you have a finished render using this hair, please share ;)
----------------------------------------
Not approved by Scarfolk Council. For more information please reread. Or visit my local shop.
Very nice render, cheers!
----------------------------------------
Not approved by Scarfolk Council. For more information please reread. Or visit my local shop.
@AmethystPendant python can't create facet groups directly. The only option is to write out a new obj file and load it, at the moment.
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
movida posted at 9:07PM Fri, 28 February 2020 - #4380718
Charlize Theron?
supposed to be I guess. It was a character that used to be here at Rendo and at Smith Micro but the vendor doesn't sell it anymore. I'm using different maps on it as well.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Just bought a hair piece by Ali over at his web store and the UV maps are different from the texture maps and they overlap. Can I make new UV maps in Blender without messing up the morphs and pose dials?
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740