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Poser 11 / Poser Pro 11 OFFICIAL Technical F.A.Q (Last Updated: 2025 Jan 08 11:18 am)
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All three of those sound like great ideas. Most of my scenes have a large number of people and/or props and navagating around can be difficult with the way poser is set up.
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I use Poser 13 and win 10
Oh, and one more thing...I'd really like to see a lock we can toggle on windows. If there is such a thing already I'd like to know where to find it, but all I've found is docking...and I'm BAD with dragging my windows around instead of grabbing the camera. It drives me crazy. On high resolution on a 22" screen my old eyes are already straining sometimes to see where little bitty icons are, but that panning camera is my bane and I am CONSTANTLY dragging my preview window out of place instead of grabbing the camera. I complained about that to a friend of mine and her immediate response was "omg me too" so it's not just this particular old person. xD
@minyassa in the very top right corner of each interface section (Camera, light control, preview window, etc) there is a small downward pointing triangle, click on that, uncheck "Drag-Docking Enabled" and that will lock that section in place preventing you from dragging it around. After you have everything where you want it and locked in place. Save your UI to one of the UI Dots, this will save your layout, and being locked/docked/floating etc.
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Consider me insane if you wish, but is your reality any better?
bwldrd posted at 7:56PM Fri, 08 May 2020 - #4388591
@minyassa in the very top right corner of each interface section (Camera, light control, preview window, etc) there is a small downward pointing triangle, click on that, uncheck "Drag-Docking Enabled" and that will lock that section in place preventing you from dragging it around. After you have everything where you want it and locked in place. Save your UI to one of the UI Dots, this will save your layout, and being locked/docked/floating etc.
@bwldrd THANK YOU!! Bless you, you are a sanity-saver! <3
@Minyassa .. You didn't mention what version of poser you are using, but if on 11, you have the option to scale the interface size, since you said you had problems seeing some of the icons. It's in the interface tab of the general preferences (Edit menu). Only drawback is it only scales posers interface, if you are using scripts like netherworks camera panel, light dots, etc. It doesn't resize those.
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Consider me insane if you wish, but is your reality any better?
bwldrd posted at 10:31AM Sat, 09 May 2020 - #4388603
@Minyassa .. You didn't mention what version of poser you are using, but if on 11, you have the option to scale the interface size, since you said you had problems seeing some of the icons. It's in the interface tab of the general preferences (Edit menu). Only drawback is it only scales posers interface, if you are using scripts like netherworks camera panel, light dots, etc. It doesn't resize those.
Yeah I tried that early on and it messed me up sooooo badly. I don't even remember what awful thing it did in detail but it was something that made me have to reinstall the program to get my interface back at all. I never dared touch it again.
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Scrollable window while rendering, like Reality has. It bugs me to not be able to see how things are rendering in the rest of my image if it's bigger than my preview screen.
Either a) an optional grid overlay for the render screen for spot rendering so that we can line up our sections/divide renders more evenly, or b) a snap-to feature so we can do sectional renders without having to overlap edges just to make sure we don't leave holes. Or c) both would be nice.
A scroll bar for long lists of props/material zones so we don't have to just park the cursor at the bottom and wait forever for it to get down to our texture map/prop/whatever we are working on texturing/shadering in extremely populated scenes. I do pics that have dozens of plants in them and sometimes it gets ridiculous going on to the next part. And some figures have TONS of material zones, like the Songbird Remix. It's not at all fun scrolling down to any zones past what pops up immediately visible.
Thanks for consideration! :)