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Poser 12 F.A.Q (Last Updated: 2024 Dec 22 9:02 pm)



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Subject: That improved FBX support ? How does P_12 compare to PP_11.3 ??


NikKelly ( ) posted Sun, 06 December 2020 at 6:07 PM · edited Tue, 26 November 2024 at 3:51 PM

That improved FBX support we were promised ? How does P_12 fare compared to PP_11.3 ??

I've a zoo of FBX figures and conversions that 'lost their tree' at import to PP_11.3, appear in Hierarchy as 'many' figures, each with partial trees. Almost impracticable to pose. Often sadly splat. Generally, the later the model's FBX version since PP_11.3's v6.1 sweet-spot, the more mangled the import.

With one (1) honourable exception, a v7.4 figure with full IK rig. It was totally okay, but I nearly fell off my chair...

So, what's the FBX experience of the P_12 users so far ? Game figure rips ? MakeHuman 1.20 (final) figs ? Daz exports etc etc ??

( I'll need a few more weeks to re-stock my P_11 upgrade fund, which was raided for 'domestic stuff' while I shunned those P_12 'beta releases'. Yeah, I'm in NW UK, where flagrant COVIDiocy triggered another local lock-down... )


NikKelly ( ) posted Sun, 13 December 2020 at 10:41 AM

That improved FBX support we were promised ? How does P_12 fare compared to PP_11.3 ??

I ask again as recent comments in other threads imply improvements are for Poser_12 FBX export to other modelling programs, not for import.

Given there seem to be three (3) major flavours of FBX rigs, but P_11 importer only groks the oldest, most formal one, I'm concerned...


randym77 ( ) posted Sun, 13 December 2020 at 4:28 PM

I haven't tried it myself, but from other comments, it sounds like it's not ready for prime time yet.

https://www.renderosity.com/rr/mod/forumpro/?thread_id=2954258


NikKelly ( ) posted Sun, 13 December 2020 at 7:45 PM

Thank you.


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