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Poser 11 / Poser Pro 11 OFFICIAL Technical F.A.Q (Last Updated: 2024 Dec 30 12:17 pm)
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SOLVED ! SOLVED !! SOLVED !!! It's excessive Progressive Bucket size !!
I thought to experiment with local renders on a simple scene, one LaF + swimsuit.
Superfly Path Trace Tile went straight to 100 %. Yeah, okay, but I prefer 'Progressive'...
Superfly Progressive went straight to 100%, too. WTF ??
After some iteration, I realised Poser had 'fired up' with its 'progressive' 0_volume +64_buckets defaults, but I usually set 64+1024 to make best use of my twin graphics cards. Seems such do not 'play well' with CPU-only renders. Bucket size is the main multi-thread killer. Break-over point seems to be 128+128...
For CPU-only Superfly renders, I got ...
Volume 0 ____ 16 ____ 64 ___ 64 __ 128 __ 64 __ 64
Bucket 64 ____ 64 ____ 64 __ 128__ 128 __ 256 __ 1024
CPU % 100 __ 100 ___100 __ 100 __ 90+ __~75 __ 20%
And remote renders ? With 128+128 set, six-up scene is now rendering with 95~~100% CPU, ~10x faster. And done. Took 36 mins instead 5½ hours. By reducing the bucket size to 64, could probably shave five minutes...
So, not a bug as such, but a 'gotcha'.
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Okay, after an epic battle with Win'10 Workgroups etc, I'm actually remote rendering a test-scene with six LaFemme figures on new Box. This task made my CAD-Tower's local render via twin graphics cards promptly 'fall over', totally blank...
I'm still on toe of 'learning curve', had a few hair-tearing moments before I realised that PPro_11.3 queue manager spends about five minutes doing 'admin stuff', sending files to remote Box, before that render begins...
But, Box's task manager shows render is only using ~8% of available CPU resources, so barely one (1) thread of the Ryzen7's 8-core = 16 available.
PoserPro_11 manual offers no clue to why this should be. Box' queue manager offers no obvious options...
Any ideas how the remote render app may conscript more of Box' dormant CPU power ?