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Forum Moderators: msansing

Suggestion Box F.A.Q (Last Updated: 2025 Jan 24 1:15 pm)

This forum is designed for suggestions from the community on how you feel we can improve Renderosity.



Subject: 3D Designers Create Universal Products


VirtualCity ( ) posted Sat, 14 May 2022 at 8:31 AM · edited Wed, 05 February 2025 at 7:05 PM

Hey all of you great 3D designers, Vendors and 3D software companies!

        It would be really great if when you develop a character, clothes line, vehicle, building, scenes, hair or any other really cool product for us common 3D shoppers, that you create it in multiple formats or capabilities. 

Think out side the box when making a product, like a dress or pant suit, and make it available in different formats to support multiple software platforms.

Just don't develop a product for DAZ, but also make it available in Poser.

Just don't develop it for one figure type such as Genesis 8 but also make it available for other characters such as Michael and Victoria 4. 

Develop synergy between companies like between RPublishing working with 3d-Age or Nirvy (really great creators) to make add-ons, additional accessories or textures to a clothing line. Expand the horizon of a product.

There has been many times that I wanted to buy a product  from a Vendor's inventory but you made your product exclusively in DAZ or just for a certain figure. 

Personally I think you're loosing out on a lot of money for not being more diversified. 

Food for thought

Virtual City.



infinity10 ( ) posted Sun, 15 May 2022 at 2:52 AM · edited Mon, 16 May 2022 at 10:22 AM

that's going to be expensive...

Eternal Hobbyist

 


jennblake ( ) posted Mon, 16 May 2022 at 10:22 AM
jennblake has moved this thread from the MarketPlace Customer Support forum to the Suggestion Box forum as of Monday, May 16, 2022 10:22 am


NikKelly ( ) posted Wed, 18 May 2022 at 11:11 AM

I've learned a bunch of work-arounds for getting different formats / figure conformers into Poser.

I've EE's 'Crossdresser', but not yet got the knack of making results look non-silly. YMMV. 

FBX items are supposed to import freely. Props are usually much more tolerant than rigged figures, but results range from 'Perfect' to crashing Poser. IMHO, the older the FBX version, the better, so eg v6.1 (~2016) is usually better than recent v7.4. There are honourable exceptions. YMMV.

DS' DUF / DSF props may be exported to OBJ+MTL, either using one of several ($$) utilities, or via free DS' own export tools. I found the latter are much faster when model size rises beyond a few MB, although the UI gives me a prompt migraine. YMMV...

MikoMikoDance (MMD) PMD, PMX and X props may be exported to OBJ+MTL from the free PMX Editor (DA), albeit mirrored L/R by default.
Care: MMD 'TDA' models' T&Cs often prohibit such porting. Please respect such.

SFM items and their VTE textures may be ported to OBJ and eg JPG using free Noesis, but that does not generate an MTL or match them up.

XNA/Lara and related "Gary's Mod" items come as .XPS and several types of .ASCII. Free 'Open3Mod', free 'Noesis' and ($$) 3DOC can convert some of these, often dependent on file version. As yet, Noesis cannot grok XPS as-is, but I've had some success exporting rigged .ASCII (Or .MESH.ASCII) to FBX.

Mariokart64's free utility (DA) will usually convert any XPS, X or .ASCII type to MMD's PMX, rigging included, from where props may be exported as above....

So, I reckon the big gaps are rigged XPS and rigged PMX to Poser-compatible FBX.

Note I've made no mention of tweaking in Blender. Unfortunately, the oft-changing sub-versions of both Blender and its I/O plug-ins mean that export to Poser via FBX has horribly unpredictable results. There seems to be an ever-shifting 'sweet spot', such the same work-flow may export well-behaved models one week, chaos the next...


NikKelly ( ) posted Thu, 26 May 2022 at 4:26 PM · edited Thu, 26 May 2022 at 4:26 PM

FWIW, I've now had some success getting XPS to Poser.

Free XNA/Lara can load XPS, export as generic.mesh.ascii, which free Noesis can export as rigged FBX that Poser may read. Downside, will probably import to Poser as multiple sub-rigs. At least textures usually auto-load, PNG quirks permitting. Trick is to find which sub-rig works the skeleton's bones. Usually first in list, but...

If lucky, figure may be posed with care, while the fabrics, props etc politely follow along...

DKdRbN7rfSPM9o0cprdSzyEk6GYMd4aOKVQBEeho.jpg

https://www.deviantart.com/higuys920/art/Wonder-Egg-Priority-Rika-Kawai-3D-Model-905990312

The freebie's supplied FBX showed 'all black' in Poser, I could not match all its materials to textures, so I ported the XPS via route above...


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