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Poser 11 / Poser Pro 11 OFFICIAL Technical F.A.Q (Last Updated: 2024 Nov 17 5:33 am)

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Subject: Poser 11 vs V2


JoePublic ( ) posted Mon, 30 May 2022 at 8:11 PM · edited Mon, 14 October 2024 at 8:55 PM

Content Advisory! This message contains nudity

Fixing V2Lo made me wonder what I could do with V2 "vanilla" in Poser 11.

May goal was always to have more realistic figures in Poser to use for my work. Not necessarily photorealistic, as until recent years, even the "Pros" were struggling with that achievement.

But at least realistically proportioned and anatomically correct. (as in "believeably" shaped)

Unfortunately none of the currently available figures out of the box, are.

They also most importantly lack the elaborate mesh topology to create realistic details without the need of multiple iterations of subdivision. (Which quickly becomes a huge resource drain in Poser).

*

So, as I said, inspired by my V2Lo fix, I explored what I could do with "regular" V2 to see how much "Poser-realism" I could squeeze out of her old bones.

(Remember V1/Millie was issued in 1999, and V2, the same mesh but with additional morphs, was released in 2001!)


Also, this is not an elaborate custom morph, but just the result of some scaling and dial spinning:

cC52jfZeVVY4m3KJ5VzvXtRZ1Lm8RgtYYqW1gozA.jpg

The face is just a quick "approximation" to match the petite bodytype:

lZ4dDAaa6oxV7HPyNHQLeeiGfNNb2eOAscYfjkMC.jpg

The next step will be to turn this morph into a standalone figure and probably weightmap some joints and convert some clothing for her.

*

Stuff like this makes me all the more sad that 21 years later, we still don't have a figure of our own that is as flexible, yet robust and leightweight as the original Vicky.

(And the original Mike. Wich has an even better mesh topology. But that's another story)

Anyway, thanks for the look.




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