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(Last Updated: 2024 Sep 07 12:35 pm)



Subject: Cannot get Poser 13 to read library


hornet3d ( ) posted Thu, 30 March 2023 at 2:00 PM · edited Mon, 09 September 2024 at 3:09 AM

I have purchased Poser 13 and have installed it set up the UI in the same manner as I had set in Poser 12.  I then pointed Poser 13 at my Dawn and separate Dawn Pose runtime folders and the show up but the contents are not listed.  They are the same folders I used with Poser 12 but there is nothing there for me to use.  What the heck am I doing wrong.



EYhGsVuIzrMRqxcCLNqwrkdNt2byUqokjv4o64lX.jpgGVbC3yMbqedcqQoFfE6pgDWl4CMqU54PF0q5DJq9.jpg

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


hornet3d ( ) posted Thu, 30 March 2023 at 2:04 PM

I know have the Dawn runtime loaded but Dawn SE is added to the scene with not textures

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


hborre ( ) posted Thu, 30 March 2023 at 2:06 PM · edited Thu, 30 March 2023 at 2:06 PM

Have you tried running the 'Link previous runtimes' script under Scripts>Utility?


hornet3d ( ) posted Thu, 30 March 2023 at 2:10 PM

OK so I am having a senile moment, yes the poses are there I just need to look under the Poses Tab and not the Characters tab.


I still have the issue with Dawn though, no textures loaded yet it loads correctly with Poser 12

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


hborre ( ) posted Thu, 30 March 2023 at 2:11 PM

Customize your Library as below:

zuUiMb5jCblDr3xNfyJtiXT9OkUBb6OrByCpBjoh.png


FVerbaas ( ) posted Thu, 30 March 2023 at 2:13 PM · edited Thu, 30 March 2023 at 2:22 PM
Forum Coordinator

The 'Poser13' version of Dawn has Cycles based shaders. They may turn up grey in preview if you have enabled hardware shading in the preview render settings.

If you turn that off you get Dawn shaded. It is an OpenGL thing.



Rhia474 ( ) posted Thu, 30 March 2023 at 2:16 PM
Online Now!

Cycles shaders always showed up gray in P12 as well.


hornet3d ( ) posted Thu, 30 March 2023 at 2:18 PM

hborre posted at 2:06 PM Thu, 30 March 2023 - #4460027

Have you tried running the 'Link previous runtimes' script under Scripts>Utility?

Thanks that worked for linking the runtimes and saved me so much trouble.  Now down to the texture issue, sorry but another senile moment.  If you select load from the launch pad you get just that and empty scene so no lights either.

Sorry I guess I just became excited with my new toy.

Many thanks for your help.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


hornet3d ( ) posted Thu, 30 March 2023 at 2:24 PM
hborre posted at 2:11 PM Thu, 30 March 2023 - #4460033

Customize your Library as below:

zuUiMb5jCblDr3xNfyJtiXT9OkUBb6OrByCpBjoh.png

Thanks - next on the list.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


adp001 ( ) posted Thu, 30 March 2023 at 3:21 PM
Rhia474 posted at 2:16 PM Thu, 30 March 2023 - #4460037

Cycles shaders always showed up gray in P12 as well.

Maybe this will work for you too: Create a PoserSurface for Filrefly and attach the texture used for Cycles as a diffuse to the PoserSurface (don't forget to switch the checkbox "Firefly Root" on). Leave the Cycles root untouched. Then the preview will work as well.





hborre ( ) posted Thu, 30 March 2023 at 5:36 PM · edited Thu, 30 March 2023 at 11:17 PM

Content Advisory! This message contains nudity

Well, the P13 Miki 4 textures are a complete disaster.  The nodes need to be redone to show up correctly in preview.

a9AwrKh5HMiWxvXaSf49Q5TErk8dHoobdOYqyErJ.png


DCArt ( ) posted Thu, 30 March 2023 at 9:21 PM · edited Thu, 30 March 2023 at 9:23 PM

I just confirmed the firefly preview. My apologies, I will fix them to use PoserSurface node on the FireFly side. That's what was done with the rest, not sure what happened there.

The SuperFly side uses Cycles root and Principled BSDF. Those will preview gray, but they render beautifully.



hborre ( ) posted Thu, 30 March 2023 at 10:44 PM
Good to know.  However, if you copy the nodes from the body and replace them in the arms and legs then the textures appear in the preview without the PoserSurface node being present.  I am very suspicious about that PhysicalSurface node.  If it is meant to override the PoserSurface node, it may be doing it intermittently.


hborre ( ) posted Thu, 30 March 2023 at 10:56 PM

Solved it!  If you introduce the PoserSurface node to the Material Zones, activate the Firefly Root then go back and reactivate the Firefly Root on the PhysicalSurface, you will get the PhysicalSurface node to preview correctly.  At that point, delete the PoserSurface.  Do that for all the Material Zones and save the Material Collection.


tim ( ) posted Fri, 31 March 2023 at 8:19 AM
Site Admin

fyi - Miki4 has been updated to address some of  these issues.  Just re-install.


Rhia474 ( ) posted Fri, 31 March 2023 at 9:15 AM
Online Now!

The responsiveness to reported issues here is very encouraging.  I will repriotize some expenses to get P13 this weekend or early next week and see how it performs after these kinks have been addressed.


DCArt ( ) posted Fri, 31 March 2023 at 10:31 AM · edited Fri, 31 March 2023 at 10:32 AM
hborre posted at 10:56 PM Thu, 30 March 2023 - #4460161

Solved it!  If you introduce the PoserSurface node to the Material Zones, activate the Firefly Root then go back and reactivate the Firefly Root on the PhysicalSurface, you will get the PhysicalSurface node to preview correctly.  At that point, delete the PoserSurface.  Do that for all the Material Zones and save the Material Collection.

The P13 materials should use the PoserSurface node for FireFly, and the Cycles/PrincipledBSDF for SuperFly. Miki 4 mats didn't follow that rule and have been changed to be the same as the others. Not exactly sure what happened there, but Miki4 shouldn't use the Physical Surface root at all anymore (except for the lasthes, I believe)



hborre ( ) posted Fri, 31 March 2023 at 12:06 PM · edited Fri, 31 March 2023 at 12:07 PM

DCArt posted at 10:31 AM Fri, 31 March 2023 - #4460191

hborre posted at 10:56 PM Thu, 30 March 2023 - #4460161

Solved it!  If you introduce the PoserSurface node to the Material Zones, activate the Firefly Root then go back and reactivate the Firefly Root on the PhysicalSurface, you will get the PhysicalSurface node to preview correctly.  At that point, delete the PoserSurface.  Do that for all the Material Zones and save the Material Collection.

The P13 materials should use the PoserSurface node for FireFly, and the Cycles/PrincipledBSDF for SuperFly. Miki 4 mats didn't follow that rule and have been changed to be the same as the others. Not exactly sure what happened there, but Miki4 shouldn't use the Physical Surface root at all anymore (except for the lasthes, I believe)
That's very true but I discovered last night that the PhysicalSurface node renders agree with both Firefly and Superfly, a slight difference between PhysicalSurface and Cycles renders.  Of course, this is subject to further investigation and testing but there appears to be a simplified way to construct Material Shaders for Firefly.

And Tim, thanks for the quick correction.


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