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(Last Updated: 2025 Jan 01 9:05 pm)



Subject: Poser13's new AnisotropicBsdf node


Y-Phil ( ) posted Mon, 23 October 2023 at 5:05 AM · edited Sun, 15 December 2024 at 12:55 PM

Hi all

I was updating the skin of a character, and using my toolbox I added a Gloss Layer to the skin-related material items, when I discovered 2 more Distribution options added, but not documented: Multiscatter GGX and Poser Aniso.

 CfLETcfSUdFDFvhSdDOU0GXeMX3DD48MkJNKIiM2.png


Here is the face, without Gloss layer:

Mci3Lv0o0W248MgawmSYaVeZpWixOtJVOCAymNPn.png


The same with the Multiscatter GGX distribution (more spec under the eyes and near the angles of the jaw)

1wJreVE5e8w22h6aZQOrMcLuhMtWoDVWwKnnehpX.png


And now using the Poser Aniso distribution (subtle differences on the upper part of the face, on the philtrum and near the Jaw's angles)

eFQWNzUSZDYvZPfHeTrCQxbZ72RiJxOTE3IeC7L9.png

Note that the Multiscatter GGX distribution also exists on the GlossyBsdf node.

𝒫𝒽𝓎𝓁


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