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New Poser Users Help F.A.Q (Last Updated: 2024 Jun 22 8:19 am)

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Subject: cannot add colors to props?


drawn ( ) posted Mon, 27 May 2024 at 6:24 PM · edited Mon, 24 June 2024 at 2:40 AM

in this scene, I've added a couple props: a set of stairs and a wall. Neither looks convincing, mainly because I cannot add colors like wood and plaster. I found many colors but most replied when I tried to add them that no material existed. could I put more material there? how?

is there another fix, like adding shadows to those stairs? I'll try lighting...

thanks,

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drawn ( ) posted Mon, 27 May 2024 at 6:31 PM

ah yes, lighting helps, but it needs more for reracity.

NuC2A1lWC9TEHgkHA0GYCus8gcUBXb9Fa1Cjn1sY.png


RedPhantom ( ) posted Mon, 27 May 2024 at 8:10 PM
Site Admin

If you're getting an error saying no material exists, the material file is made for a specific prop/figure and won't work with others. You'll need to find something else. In the materials tab on the library, there is a group called Superfly Tileable that has various building materials and fabrics.



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nerd ( ) posted Tue, 28 May 2024 at 8:07 PM · edited Tue, 28 May 2024 at 8:10 PM
Forum Moderator

There's two kinds of materials in Poser (well lots more but that's a different doctoral thesis.)

In the olden days of Poser materials were simple colors .. then they started to get complicated. And more complicated ... and _SOMEBODY_ made a hack to use a Pose file to add a material to a figure. That began the mess that became the MAT-Pose. If you find "materials" that are in the Pose folder of the Library they will be MAT-Pose. These were always a hack and only work for figures. In fact only work for that specific figure. They can not work with props. Save you sanity and avoid the MAT-Pose when you can. MAT-Pose is from the Poser 4 days and there's a better way.

All the way back in Poser 5 an actual solution was added. the "MT5" or Shader material. Think of this like an improved MAT-Pose. Except this time it's legit, not Poser file hackery. This is the first kind of Material you'll actually be using.

Shader materials contain one "Material" that can be applied to any surface. Shaders can be added by drag n' drop from the library to the surface you want to "Shade". You can also add then in the material room by selecting the material zone with the eyedropper tool and then double clicking the icon in the library.

In Poser 6 there was another improvement to try and get the MAT-Pose to go away. Shaders only applied one material. But, many figure have dozens of materials zones that need to be changed at once. P6 introduced the Material Collection "MC6" These contain a bunch of materials that are designed to be applied to a figure. A specific figure. If you apply it to a figure that has different material names you'll get a warning about mis-matched material names. (Pretty sure this is where you are now)

So how to tell these two types of materials apart? Look at the little icon on the top left of the material icon ...


The "Painter Pallet" icon on the left one is 3 stacked palettes. That's a material collection. The single palette is a Shader.

So, how to deal with those mis-matched names. we had to wait a long time for that solution. Starting in Poser 12 there's a different mode for the material room that lets you preview the contents of an MC6 and pick the material zones you want to use.

1) In the Material Room select the "Assign" tab of the Material Window

2) Drag n' drop the material you want to examine from the library onto the Material Palette

3) Dag n' drop the individual material to the object you want to shade.

Now you can put any material on any object (with a bunch of what-if's added here. Because, UV mapping. That's yet another doctorate.)

If you're not confused you should be. It's material shading is an extremely complicated subject and this isn't even a scratch in the surface.

P.S. There's another Material type "MLC" introduced in Poser 12 that only has material layers ... Material layers are a whole different doctorate.



drawn ( ) posted Wed, 29 May 2024 at 9:57 AM

wow, great history lesson. I'll save that in my notes...thanks nerd.

drawn

I think I've got it solved with superfly



Y-Phil ( ) posted Wed, 29 May 2024 at 12:58 PM · edited Wed, 29 May 2024 at 12:58 PM
nerd posted at 8:07 PM Tue, 28 May 2024 - #4485387

Thank you for the explanation, and that leads me to the following suggestion: a way (think: API, or delete_material function) to remove undesired materials, to be used when we double-clic on the wrong MC6 icon D9WaLmvPSjgTM4qNQ4lpJPSU4pdTLmpFr4RXsZlF.gif

PhYl.


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