Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 15 9:11 am)
You are in lucky. I am currently adding textures to an FBX object I'm importing into Poser 13. The screencap below shows the PhysicalSurface node with the channel circled in yellow. Connect your map as usual and adjust the Metallic value. The Roughness channel value should be zero, but if you want to soften the specularity, increase that value.
Hborre, thank you so much! I hope it works for me!You are in lucky. I am currently adding textures to an FBX object I'm importing into Poser 13. The screencap below shows the PhysicalSurface node with the channel circled in yellow. Connect your map as usual and adjust the Metallic value. The Roughness channel value should be zero, but if you want to soften the specularity, increase that value.
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Okay, Poser peeps, I need your help with creating a simple shader (Superfly) for a soda can to make it look metallic or reflective, and I'm having a devil of a time with it. It has a 2D image map. If any of you have experience in making such shaders, I would really appreciate your help with it. Just keep it simple, please; I don't want to deal with a whole bunch of nodes in the Material Room. Thanks!!!
This is the can in question below. As you can see, the texture looks dull and flat.....