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Subject: Need some techical help setting up a blink morph for Dawn 2 in Poser


RAMWorks ( ) posted Fri, 01 November 2024 at 11:27 AM · edited Wed, 20 November 2024 at 8:03 PM

Crosswind over at the DAZ forums was kind enough to show me how he did that but it was a set up for Genesis 9 and while that may come in handy at some point the internal setup for Dawn 2 is a bit different so can't really follow what he was showing me which seems very simple but it's not how I am going about all this. 

1 Created the eCTRL blink morphs for both the Left and Right eyes

2 Imported both using the Morph Loader Pro

3 Now I'm stuck.  I'm sure I need to bring up the Property Hierarchy tab but then I get lost of where I go.  I'm pretty sure I have to find the blink morph for her and then drag and drop the morphs but not sure where or in what order......


HELP?

Thank you,

Richard

Nerd: Moved thread to P13 Forum.

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Kalypso ( ) posted Mon, 11 November 2024 at 1:26 AM · edited Mon, 11 November 2024 at 6:45 PM
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I just answered your thread in the HiveWire forum but for Poser.  I'm not sure if there is a similar process in DS or if that can give you any ideas. 


RAMWorks ( ) posted Mon, 11 November 2024 at 9:06 AM · edited Mon, 11 November 2024 at 6:45 PM

Thank you Kalypso.   I asked nerd3D (Charles Taylor) for some help on this as well on Slack.  He mentioned he would put together a really easy tutorial for me.  In my older age when folks get to technical my brain shuts down.  I'm more of a visual learner.  With pictures or video's I have a really hard time getting my head around all this stuff!  LOL

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RAMWorks ( ) posted Mon, 11 November 2024 at 9:09 AM · edited Mon, 11 November 2024 at 6:45 PM

Also, Can you please change the Subject for me from DAZ Studio to Poser? 

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nerd ( ) posted Mon, 11 November 2024 at 6:20 PM · edited Mon, 11 November 2024 at 7:01 PM
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How to add a parameter dial to make both eyes blink together. I'm showing this for Dawn2 because she doesn't have a Blink parameter that does both eyes out of the box. Mostly this is a good excuse to document this. This procedure will work on any figure. Any parameter can be controlled by any other parameter or even multiple parameters. This looks like a lot of steps. I just wanted to be sure I explained this in high detail. It's not really as complicated as it looks.

First a rough outline of what we'll be doing.

A. Create a new Master Parameter.

B. Link dials that we want controlled to the new master and set it's "zero" point.

C. Add control points "Keys" between the new master and the controlled parameter.

D. Add some more control points that go the opposite direction.

OK Here we go ...

1. Load up Dawn (or what ever figure you intend to fix up) Find the parts that you will want to create dependencies for. Experiment to find the dial values are appropriate. Remember the values you want to use. After a bit of fiddling I decided The Lid Upper needed about X+40 and Lid Lower needed X-10. You will want the Hierarchy Editor (HE) displayed so you can select invisible or "ghost" bones. Dawn doesn't have control chips for the ghost bones.


2. Select the body part where the new master parameter will be. (The Head).

3. From the context menu at the top of the Parameters Tab choose "Create new Master Parameter" This will be the new dial that controls the blink in this case. Give the dial a sensible name "Blink Both"

4. Creating a new master automatically opens the Dependency Editor (DE). Make sure you are on the "Keyed Dependencies" tab. Click [Start Teaching]

5. WARNING: Everything you touch becomes a dependency of the new dial. Don't move anything you don't want included. If you need to move something you don't want included as a dependent parameter click [Stop Teaching] which is the same button.

6. From the Hierarchy Editor choose the body part you want to include Parameters from.


7. First thing is to set the zero point for the parameter. Make sure the Master is set to 0.000 on the Dependency Editor. Now 'Reset" the dial you want to add

8. When you reset the dial a Dependent Parameter was added to the list. Changing the dials value in any way will add it as a dependency,. The dependency doesn't do anything yet. That's the next step.

9. Set the Value on the Master to 1.000. (This can be any value but we won't add that complication yet)

10. Adjust the parameter dial that will be controlled to the value you decided on from step 1. I chose +40

11. Test it. See if spinning the Master dial on the Dependency Editor (DE) makes the eyelid blink. We'll trouble shoot at the end of this if it doesn't

12. Set the Master Parameter on the DE back to 0.000.

13. Select the next body part. (Lid Lower)

14. Reset the parameter dial so it gets added and zeroed.

15. Set the Master Parameter to 1.000.

16. Set the Parameter Dial to your per-determined value from step 1. (I chose -10).

17. Steps 12-16 is the real core of this process. Repeat this for each dial you wish to add to be controlled. So add each of the blink and wince parameters from the 4 eyelids.

18. [Stop Teaching] on the DE. Remember the warning from step 5 ... This is the place you'll likely mess up.

19. SAVE YOUR WORK

20. Test out your new master dial.


You now have a working "Blink" dial.But what if you want to make it more powerful? Maybe add a wide eyes capability by dialing Blink Both to minus 1. OK let's try the bonus round.

Let's add a negative range to the existing dial. This is also how you can edit (or remove) existing dependencies.

1. Click [Start teaching] again.

2. Set the Master Parameter on the DE to -1.000

3. Click the Dependent Parameter on the DE you want to add a negative value for. That makes the controlled parameter show in the Parameters tab. (Notice we don't need the Hierarchy Editor any more.)

4 Set the value you want for the negative master value on the Parameters Palette. (I chose -15 for the upper eye lid.)


5. Repeat step 2, 3, 4 for each of the dials you want to add a negative "wide eyes".

6. [Stop Teaching] on the DE.

7. Save and test your changes.

How to fix stuff

You'll likely at some point accidentally move something while "Teaching". Forgot to "Stop" or accidentally dragged the head. To remove the dependencies you didn't want. Select them in the Dependent Parameters pane and then click [Remove Selected]

You can edit or remove individual keys (The values that you set the dials to) by selecting and dragging them in the Key Graph. [Control] + Drag to move keys up and down.

You can delete a single key this way too.

If you need to edit existing dependencies click the dot by any controlled parameter. That will open the DE focused on that dials controls

Now that I've thoroughly confused you ping back with any questions you have.


nerd ( ) posted Mon, 11 November 2024 at 6:45 PM
Forum Moderator
nerd has moved this thread from the Dawn 2 Release forum to the Poser 13 forum as of Monday, November 11, 2024 6:45 pm


ChromeStar ( ) posted Mon, 11 November 2024 at 9:05 PM

Thanks! Learned something new, and just fixed some wings that annoyingly did not have any morphs to flap together!


RAMWorks ( ) posted Tue, 12 November 2024 at 9:03 AM

WOW.  Thanks so much Charles.  Sorry for the late reply.  I was busy with clients all day yesterday.  I'll PDF this and keep it handy!   Your help (and everyone else's) is always so appreciated!  😁

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Kalypso ( ) posted Wed, 13 November 2024 at 3:32 AM
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Thank you Charles, a wealth of information here!


RAMWorks ( ) posted Fri, 15 November 2024 at 2:52 PM

So finally had some time to see if I could make this happen.  I'm already in a mess here.  Create new Master Parameter does NOT bring up the Dependency Editor but instead creates  a morph under the "Other" area.  When I try to bring up the Dependency Editor there nothing happens.  BUG?? 

gGCMnaon4RbnmWsRdGxC3mJDLOsuAMbzG2MqsOQ4.jpg

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RAMWorks ( ) posted Sat, 16 November 2024 at 4:37 PM

I guess when I mess up I have to restart Poser to get the dependency editor to come up as it should.  Not sure if I can upload a PDF here but I have formatted it and did little corrections in the spelling. I don't see an option for it.  Too bad as it would be handy to have for those wanting to work off line. 



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RAMWorks ( ) posted Sat, 16 November 2024 at 4:57 PM

Another question.  So I did get the Tina blink set up working but it's only showing in the Head.  Is there a way to hack this and make it show up in both the Head and the Body areas in Poser?  Most of Dawn 1 and 2's head morphs shows up in both places and to keep things less confusing for end users I'd like for the blink morphs to show up in both places, if possible. 

Thanks so much! 

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nerd ( ) posted Sun, 17 November 2024 at 12:42 AM
Forum Moderator

If the DE doesn't open you can always pick it of of the dial's context menu (The little triangle next to each dial). You shouldn't need a restart for the DE to open. That's weird.

Making a linked dial in two body parts is a 'linkParm" Vicky 4 has about a million of them. They look like this:

linkParms    BODY:1
PBMToeBigCurlR
rToe:1
PBMToeBigCurl

They go in the "figure" section just above the "weld" lines



RAMWorks ( ) posted Sun, 17 November 2024 at 11:54 AM

Can I do this action from within Poser or do I need to hack the PZ2 file? 

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nerd ( ) posted Sun, 17 November 2024 at 7:13 PM
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No it can't be done any way except hackery. Honestly it's not worth it unless it's for a commercial project or something you'll be using a LOT.


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