Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)
Hello Sixus1, exactly I don't know for P4, but P3 bvh generated files are not conpatible with MAX 'couse have extra joints and different naming from the CS supported. Although that there's a workaround, simply edit the poserbvh and change the name of joint according to the following list: MAX CS Poser3 LeftHip Left Thigh LeftKnee Left Shin LeftAnkle Left Foot RightHip Right Thigh RightKnee Right Shin RightAnkle Right Foot Chest Chest Chest2 Abdomen LeftCollar Left Collar LeftShoulder Left Shoulder LeftElbow Left Forearm LeftWrist Left Hand RightCollar Right Collar RightShoulder Right Shoulder RightElbow Right Forearm RightWrist Right Hand Head Head Neck Neck all the other extra joints in the poser bvh files can be renamed with a name you want (I use "nothing", or simply deleting the space names have inbetween i.e. Left Eye with LeftEye). Remember that however the hands will remain with a 90 degrees angles, don't know why but this is. So you'll have to change theyr positions inside MAX. When the import dialog come in MAX select "point" not angle or auto for arm otherwise you'll obtain a wrong arms movements (IK are rotated negative). Alex
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Does anyone know if the bvh files Poser exports are fully compatible yet with the Character studio in Max 2.5? If this has been fixed in version 4 then i'll have to finally break down and buy the upgrade from 3.