Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 10:01 am)
Attached Link: http://www.daz3d.com/pages/faq/answers/victoria/addons.html
Destiny, See the FAQ. It has been updated with the different situations discussed here. Basically, characters created using V2 can only be distributed for use with V2.I think I understand the FAQ. Any morphs created with the standard V2 morphs can only be applied to V2. You cannot redistribute them to V1 owners. Lets say I want to create a new V2 character. I would follow these steps. 1. Set AsianHead to 0.500 and FaerieHead to 0.500 (as an example). 2. If I'm NOT modifying my new morph as set in step 1, then I skip ahead to step 10. 3. Export the new OBJ. 4. Modify the new OBJ. 5. Import the OBJ. 6. Set imported OBJ setting to 1.000. 7. Set AsianHead to -0.500 and FaerieHead to -0.500. 8. Re-export the morph to an OBJ. 9. Run the new OBJ through MorphMasher or MorphSqueeze. Now you have an OBJ you can distribute to other V2 owners. 10. Create a MAT Pose file (.PZ2) 11. Distribute the .PZ2 file and the .OBJ if you created a new custome morph. Applying the MAT Pose file and the associated .OBJ (if there is one) with a setting of 1.000, will give your morphs. Seems to me Maz's Objaction Mover was easier.
How about this? This method will let you keep the V2 morphs set as desired, while you prepare it for distribution: Combine any morphs that are not DAZ morphs - your own, my construction morphs, the morphs of others who allow it, at the settings required. Because Poser 'spawn morph target' will use any morph in the group that is not zero, this is not the tool to use. Make a list of the outside morphs. Save the CR2. Open it in MM4 and combine just those outside morphs. It will let you pick and choose your morphs. It will also let you set the dials if you need it to. Delete the outside morphs, except the combination. Open this CR2 in Poser, set the combination morph to 1.0 and make an FC2 file. Have a CR2 with NO morphs avialable. Transfer your combination morph to this CR2. Use this in your ZIP. You can delete any group and all its channels from the CR2 that does not have a morph, except: BODY and HIP. MM4 will open it and let you copy the morph to a genuine V2 CR2. Note, I did not distinguish between V1 and V2 morphs. Why? If you have V2 morphs, you have V1 morphs and you may as well treat them all the same as far as combination is concerned.
Just as a point of information, Traveler has Vicki morphs, you may not combine his free morphs if you are selling the file. You may, if it is free. He has morphs for sale, if you buy the additional license, you may use them in a file for further distribution. You can use the loose morphs to provide the cobination morphs, but for one problem. When a morph is applied to a figure using Poser, it can and usually is named any old thing that comes to mind. An FC2 (or PZ2) file will only set a morph dial IF the name of the morph is EXACTLY the same as is in the FC2/PZ2 file. The advantage of a carrier CR2 is that the name of the morph (and if you are professional about it, the limits) comes preset with the morph.
They can be applied to a V1 figure but they will get a "some morphs are present that don't apply" or something like that .. I am sleepy S ...but anything that is there in V1 will have the morph apply .. anything that is there in V2 only will just be kind of forgotten about. For example: if you dial the asian morph and the faerie morph both to 1 and dial in the lips 3 morph from vicki 2 then the first ttwo will be applied to vicki 1 but the lips 3 will not be since that is only Vicki 2 .. Got it? S
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CAN you create a set of morphs on V2 from the dials in there....then spawn a morph from that. Save that morph. Make a CR2 of the model. Bring that CR2 into Morph Manager. Select that spawned morph...turn it into an obj file. Bring that obj file into Morph Squeeze. Squeeze that morph. Bring that spawned, squeezed morph into a V1 CR2...apply it...save it as a CR2....and offer it????