Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)
Your problem is not with the software but with the human senses. You may also note that the effect you are describing does not work well on a television either. It has to do with the human eye, and motion reflexes. Lacking any other stimulous. We detect that we are in motion by several factors the major one is our sight. When you are watching a clip with motion, if your eyes have no stationary frame of reference, your eyes tell your brain that you must be moving even though your not. This is best illustrated by the effect of sitting in a stopped car. The car next to you starts moving very very slowly forward. This tricks your mind into thinking that you are moving and not the car next to you. To pull this type of effect off. You need a screen large enough to completely fill a persons field of vision. With no stationary objects of reference you can fool the brain into thinking that the body is in motion. So you see it is not your modeling skills or software that is the problem but rather the facilities to enable this nifty trick. If you were to project your animation in a darkened room on a screen large enough to eliminate any fixed references you would realize your effect.
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Does anyone have suggestions on how to get an effective feeling of height/depth when trying a "roller coaster" type animation in Bryce? My problem is always that the field of view seems too small. But changing camera settings distort the image, and making the model HUGE is awkward to work with. What I'm trying to get is a type of dizzying height effect and "rush" that comes when the camera swoops down a slope. As in film clips of actual roller coasters. I've seen it done, just can't figure out how to do it! I'd appreciate any suggestions. Thanks!