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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)



Subject: Why can't I make Morphs on my Mac any more?


ADM ( ) posted Thu, 31 May 2001 at 8:45 AM ยท edited Sat, 23 November 2024 at 12:22 AM

I recently upgraded to 4.03 on my Mac and now when I export say a deformed head obj. if I tick the 'save as morph( no world transforms)' button, I get an obj without ANY deformations at all....ie useless as a morph Is this just a mac prob? is there a fix? I'd love to know Cheers Mike


rtamesis ( ) posted Thu, 31 May 2001 at 9:42 AM

I have no problems exporting morph targets on my Mac. Be sure that the morph dials are active before exporting the obj file.


ADM ( ) posted Thu, 31 May 2001 at 11:39 AM

Yup, I just checked, I was sure I was doing that.. makes no difference, thanks for the response though...any other Ideas, it only seems to have started since the upgrade.. Ta again Mike


duanemoody ( ) posted Thu, 31 May 2001 at 2:43 PM

Check every option EXCEPT 'Weld'. That's the key. If you've upgraded to Pro Pack there are some other issues relating to importing morphs I won't go into here.


gryffnn ( ) posted Fri, 01 June 2001 at 6:31 AM

Yup, Duane, I finally installed a minimal un-ProPacked Poser on another drive, import morph .objs there, and have no problem opening the .cr2 files in the working ProPack Poser. Lucky I installed a big second drive for video work.


ADM ( ) posted Fri, 01 June 2001 at 6:46 AM

Cheers guys I'll try the no weld ploy Mike


ADM ( ) posted Fri, 01 June 2001 at 8:44 AM

Eureka it works!, I'm sure I tried it before but I must have missed it. Thanks again to all who replied Mike


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