Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 4:55 pm)
Well I usually have my main camera set at 100MM...but maybe I should boost it up some? And I've resorted to scaling the head up to make it bigger...but I never know just how much to scale it. Marque...Nope..you are NOT the only one with the problem...LOL And here I thought it was just me!! I did up a render tonight, and she looked really swell till I got to her head...YIKES!!!! Funny...I never have this problem with Posette...but then with Posette I have joints jutting out all over the place...seems I can't win for losing...
A standard lens length for portrait photography is anywhere from 100-150mm. I usually set my camera to 110mm this gets rid of any distortion caused by the camera. So if your figures still look funny you will have to adjust their scales. Camera angle also has alot to do with it. Often times the camera will be placed low to give the effect of size. this can be bad for portraiture (CAN BE) It is called the keystoning effect , the lower body will be bigger than the top. the opposite is also true. maybe you are experiencing this problem. for a full body shot I usually place my camera just below eye level. hope this helps.
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=58715&Start=1&Sectionid=1&WhatsNew=Yes
I put them all together, and finally got an image I was happy with...you all are great :)You know,looking at that jpg, does that look like anyone we know? Those proportions may be great for fashion illustration, but if you're going to reality (or some stretch of it), the head is not one-eighth of the total body height. It's closer to something between one-sixth and one-seventh. That woman shown would be roughly seven feet tall in the "real world".
I did a lot of anthropometrics (as a profession) and for the average 25 year old european population the one-eigth rule seems to hold independent from body size, a one-six would be prepuberty. The one-eigth rule also holds for the european standard (wo)man. You must buy the template if you want to construct car seats (joke), so I can post no picture of it. If you put a female p4 figure in front of the measurements or create a flat plane and texture it with the jpg above, and then put the plane in the middle of the figure you will see that the p4 almost exactly matches. Vickies head actually is to small. Test it out.
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Or a special camera angle to use so that in a full body shot, Vicki doesn't look like a PINHEAD???? I've been having this problem more and more lately. Not sure if any of you ever saw the movie Mario Brothers, but there were these creatures that had huge bodies and itty bitty heads...well that's what my full body renders have been looking like lately :( Any help greatly appreciated.