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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)



Subject: .obj question


sinixyl ( ) posted Sun, 10 June 2001 at 2:41 AM ยท edited Fri, 19 July 2024 at 8:12 AM

If I create a modified clothing item as an .obj using for example the women's polo shirt and import it into poser and save it. Would just pointing the cr2 to the womens polo shirt .obj make it conforming? or would I have to edit the cr2 line by line? The new clothing has been heavily modify. Instead of aplying breast morphs to the poser female figure I made the clothes like I wanted it to look and just dial the models breast in to fit. It worked the breast cannot poke holes thru the clothing it some how locked itself, but at the same time lost its comforming abilty and while i can save it in the library on closing poser it will not load again. Any help will be greatly appreciated. thank you


JKeller ( ) posted Sun, 10 June 2001 at 8:13 AM

Pointing the polo shirt cr2 to you new .obj would make it conforming as long as the object still retains all the same groups. i.e. hip, abodoment, lCollar, rShldr, chest, etc.. Some modellers keep the grouping intact, others ignore it on import. Some groups get destroyed in certain modelling operations. Hope this helps.


sinixyl ( ) posted Sun, 10 June 2001 at 7:24 PM

Hmmm maybe thats my problem if I added a new part would it also have to point to this part in the new cr2? Would a refrence to the new part obj do it and the place where it is located at? I mated some new piece's to it. What I mean is I used the polo shirt with a new piece mated to it, to load the new piece would I include a refrence to that in the same cr2? My explaining is terrible I know, but this project has alot of promise - it would be possible to make all clothes comformable to an individual model. Regardless of which model the clothes was designed for.


JKeller ( ) posted Sun, 10 June 2001 at 8:06 PM

Right. The cr2 will only load the groups in an object that it defines an actor for. You may want to use a different cr2, one that includes your new parts, and use that to point to the object. Hope this helps.


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