Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 2:22 am)
heyas; ain't gonna happen. :) not in poser. poser fakes reflectivity with reflection maps, and reflection maps are just.... any image, stuck in spherical mapping mode onto whatever object you put it on. you MIGHT be able to render your scene from the bottom camera (its in the camera libraries), and manage to get it to wrap onto the floor.... but it'd be next to impossible to get the correct angles and settings and whatnot. you really want to render in another app. :) or, you could build a duplicate of your scene, reverse everything and stick it below the ground plane upside down. if it's JUST a figure, this would be fairly easy with the symmetry swapping of the pose. then making the floor semi-transparent would give it a solid-and-reflecting look. maybe. again, more trouble that it's worth, unless you're really desperate. :)
heyas; if you import your figure (and clothes/props) into bryce, you just give the floor (you can import it, or create a flat cube or square) a reflective material. it will then act as a mirror. or if you wanted, say, polished marble with a faint reflection, you'd adjust the marble material reflectivity, yes. poser is not a ray tracer, which is why it cannot do reflections, refractions and such.
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I'm neither a newbie nor a Poser master, but I haven't worked with reflections or reflection maps much so far. There are some good ideas on how to use the maps in the forums here, but I haven't been able to make a simple reflection work in Poser. I must be missing something. All I want is for a floor to reflect light so you can see the figure in it, below the surface. All I want is a mirror-like reflection in a tile floor. Can someone spell out the floor materials settings for me...? Thanks!