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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)



Subject: Generalization of "alternateGeom"


Anthony Appleyard ( ) posted Thu, 23 September 1999 at 3:23 AM ยท edited Sun, 22 December 2024 at 6:56 PM

I have Poser 3. The .CR2 file format instruction "alternateGeom" would be more useful in changing a part of a model if it would work on any desired body part. E.g. I made a Poser model of an oxy-gas blowtorch with backpck gas cylinders, and I wanted to use alternateGeom to let the user choose between a cutter torch head and a welder torch head by clicking the "Genitalia" menu option. But I found that that would only have worked if I had named the torch head "Hip" and its trigger "Genitals", which would look silly and inappropriate. (Also, an option would be needed to put a more suitable word than "Genitalia" in that line of the `File' menu.) As it was, I managed with an ordinary morph target, and the user would have to delete the trigger in the welder form himself. But if I attempt a AK47 model (posable, as the foldable metal butt, and the butt's end plate, and the off / singleshot / automatic lever, can move), I could not use a morph target to change the folding metal frame butt into a solid wooden butt, as those two sorts of AK47 butt are too unlike in shape and topology, and a texture map UV line layout suitable for the metal frame butt would be hopelessly distorted on the wooden butt, so I would need to use alternateGeom, and WITHOUT having to call the butt and its endplate "Hip" and "Genitals".


DD ( ) posted Thu, 23 September 1999 at 2:30 PM

Wernbowl-- I tried setting up a head replacement cr2 file using the poser 2 figure hand controls, C Exceptions all around. I talked to steve about this and it turns out that the P2 hands are actually figure-specific program codes, so they will cause errors trying them with other figures or with other body parts. After i heard that, I just tried changing the hand geometry that Poser references in the Cr2 (in RuntimeGeometriesMaleHandsHi), no luck. The hand parts stay identical even when the source OBJ files are changed or when the reference to them in the cr2 is changed. This must also be embedded in the program.


bloodsong ( ) posted Thu, 23 September 1999 at 5:53 PM

heya; this is probably not helpful, but... does the 'hip' have to be named 'Hip'? that is, i was reading that the body parts have to be named (in the obj file) with certain nomenclatures to be recognized by the poses, the walk designer, etc. (you know, why the animals have 'hands' and 'feet' instead of paws and hooves...) anyhow, once the obj group has this name, you can actually NAME the body part anything you want. that is, like hitting ctrl-i and typing in a new name. if you need the obj groups to be named hip and genitals for the alternageom to work, but could name them something reasonable in the cr2.... would that help?


DD ( ) posted Thu, 23 September 1999 at 7:20 PM

You could do that, blood. Good idea.


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