Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 25 9:50 pm)
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Been completely immersed in Poser 4 for about a week and keep coming back to a couple of issues in trying to get some sort of work flow going. Maybe someone here has some ideas. My first question is about morph overload. There are so many excellent morphs available from Traveller's site and elsewhere, especially for the female face, I've apparently pegged out the capababilities of Poser already. Poser 4 on the Mac seems to only allow about a hundred dials for a single element of the figure; more than that and it crashes when you select the element with too many morphs. Add to that the fact that there is no Morph Manager type app available for Mac and that even re-ordering the morph targets in the Hierarchy window seems to not work in Poser 4, and installing and using all the face morphs quickly becomes problematic. I initially set up a female head model filled with morphs, with the idea of using it to create character faces, exporting the completed head as on OBJ file, and then bringing it in as a morph target for the head on the full figure. Have way too many morphs for a single head now though and thinking maybe I'm going to need multiple morphing heads for shaping faces, but this seems really unwieldy. Has anyone come up with a good method for working with large numbers of morphs on the Mac, especially the face morphs? (Don't know if this is even a problem on the PC version.) Also, is there a way to get the individual morphs out of a cr2 and into an importable morph OBJ file? So many morphs are distributed in cr2 and pz3 files, I've just been transferring them between files by copying and pasting in a text editor (which is no fun).