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Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)

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This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

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Subject: Okay, I have a question too...


Teyon ( ) posted Fri, 06 July 2001 at 10:41 PM · edited Thu, 01 August 2024 at 11:16 AM

First, let me say that I haven't actually made any of my models Posable yet (mostly a hierarchy prob) but I'm pretty close. Before I go and finish off a model, I was wondering something... Teeth, tounge and gums. What/how do you get them to act like teeth, tounge and gums? For example, I have a character that's sort of like a mini T-rex. It has gums, a tounge, and teeth floating freely in that thing I call a head. If I were to finish my model off for Poser, would Poser understand what these objects were or would I have to specify somewhere what they are and how to treat them? It's sortta important because without the ability to open and close it's mouth, the creature would be fairly pathetic. Perhaps this is something done with morphs? I've noticed that when I export Poser models, the mouth includes all the regualr bits but these bits aren't selectable as seperte objects (even if I export out seperate objects). Is the reason for this that it's not seperated out in the hirearchy? Okay, that's alot more questions than I thought I had. I don't have Poser pro-pack just yet, so if that's what I need to solve my query, let me know.


wyrwulf ( ) posted Sat, 07 July 2001 at 12:30 AM

Hey, Teyon!! The inner mouth parts are part of the head group with separate materials. You can probably see this by opening a Poser OBJ with UVMapper. If it were me, I would group the parts and set the materials with UVMapper. With the Poser characters, the mouth open, close, etc... is morph targets. The same with eye open/close and the rest of the dials in Poser. If you can slice your obj file and write a good phi file, you don't really need the Pro Pack to make Poser characters. It's too bad Traveler closed MorphWorld. He had good tutorials for using Rhino to make morph targets.


Lemurtek ( ) posted Sat, 07 July 2001 at 2:17 AM

What I did with Lionheart and Wolfgang was to make the jaw posable (following in Bloodsong's footsteps) So the jaw is a child of the head. You could probably continue this and make the tongue a child of the jaw and make it posable too. I think Terri did something like that for her Cring character. Regards- Lemurtek


Teyon ( ) posted Sat, 07 July 2001 at 4:47 AM

Thanks folks! How's things, Wyrwulf? =) Been awhile.


bloodsong ( ) posted Sat, 07 July 2001 at 9:31 AM

heyas; what i did for the heavy horse was make the lower gums, tongue, and lower teeth be the 'jaw.' the skin of the jaw was still part of the 'head,' but was movable by the jaw inside it. (i used to call this the poser bones technique, but now that pro pack has bones.... well...) if it makes you feel more comfortable, you can detatch the skin area of the jaw, just as any other body part (legs, fingers, etc), and make it the jaw part. if your model has a long jaw (such as a crocodile, dragon, wolf, dolphin, etc), i would recommend using a posable jaw. if the model has a short jaw (human, ape... possibly cats, etc), you might consider making it all the head and using only morphs to open the mouth.


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