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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: Hair function in Poser 4!!!!????


Threeality ( ) posted Sun, 29 July 2001 at 1:39 AM ยท edited Thu, 26 December 2024 at 6:08 AM

What's the deal with the hair function in Poser 4? I was working on my Spider 1.0 when I accidently found this out... MASA and Kozaburo worked together on this program called FurFur, I think. They said "Open Poser 4. Open up any prop or figure. Type hair." I did this and --poof-- this undocumented window called TreeMaker pops up. I grows hair randomly on the edges of the object facets!!! There are fifteen editable parameters for the hair but nothing to explain them. They do not render visibly, but they create a hair object every time you run the function. FurFur takes the hair object and modifies it to something renderable. Why isn't anyone talking about this? Can you render these hairs visibly without FurFur. What's the deal? Just type 'hair' in poser with any object selected and be astonished.


GeorgeD ( ) posted Sun, 29 July 2001 at 2:02 AM

Yep..that's kinda old news to us old timers:) It's fun to play around with but the end results never seem to be what you would want or expect. GeorgeD


Threeality ( ) posted Sun, 29 July 2001 at 2:35 AM

The problem is that the hair only appears between faces. FurFur would be awesome if the hair appeared ON the faces.


melanie ( ) posted Sun, 29 July 2001 at 10:44 AM

I think this was some unfinished feature that got left in by accident or something. It was never fully developed. Too bad, it was a great idea. I never got anywhere with it. I played with it for a while, but since it didn't render, it was sort of worthless to me. I downloaded FurFur, but never tried it. I heard others say that it turned the "hairs" in to triangles, so it lost its effect of hair when rendered. Melanie


Threeality ( ) posted Sun, 29 July 2001 at 11:18 AM

It did change the hair to triangles of varying sizes, but with trans maps, they can made to look real enough. I haven't given up on the FurFur prog, but to be useful, you need a lot of polys in your figure. If I do something useful with it, I'll let you know.


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