Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 26 8:04 pm)
heyas; actually black holes come from 'degenerate facets.' when you're remapping the antenna in uvmapper, press... i think it's "insert" to 'fix degenerate facets.' (check the hotkeys.) another way to avoid these is to use an obj pointer, instead of embedded geometry. (when you made it a prop, poser just embedded the geometry in the pp2. you can make it point to an obj you export, instead. if buzz happens to have the antennae as separate body parts, you can actually just use a chopped cr2 that deletes everything but those parts.) reversed normals appear 'invisible' or 'inside out' in preview, but render normally (usually).
Kewl! Thanks for setting me straight blood. :o) Heya blau, ignore what I said and go with what bloodsong said she rules when it comes to this sort of thing. (She is also very modest and will tell you otherwise. But visit her sight and see all the cool morphs and figures and stuff she had cranked out and you will know better.)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.