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Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)



Subject: Fun with volumetric lights


Axe555 ( ) posted Thu, 09 August 2001 at 8:30 PM · edited Wed, 04 September 2024 at 12:36 PM

file_199790.jpg

A hollowed out cube, a tree, a volumetric spotlight, and some fiddling with the smoke/dust production. Not worth putting in the gallery, perhaps, but I thought it looked pretty cool anyway. Rendered with user settings, 25 subrays per pixel and the original render still looked grainy. Is there any way around this other than post-work? Rich


riversedge ( ) posted Thu, 09 August 2001 at 10:53 PM

Really interesting...I'm busy checking out light too. What would this have looked like without the volumetric light? Is that the 'foggy' dust effect? riv


Gabi ( ) posted Fri, 10 August 2001 at 1:57 AM

Nice effect :) I always thought that Vue renders, even in high quality, look somewhat grainy. If you find out how to circumvent this, please let us know!


Cheers ( ) posted Fri, 10 August 2001 at 7:02 AM

Make sure that the Threshold setting is at Best quality under the User settings. Ensure that any blur or softness (under the light tab) are kept under 3%. Lastly with with volumetrics the quality setting should be set to at least 2 for best results. Hope that helps. Cheers

 

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Varian ( ) posted Fri, 10 August 2001 at 9:44 AM

It's very cool-looking! Makes me wish I had a chance to be playing. :)


Axe555 ( ) posted Fri, 10 August 2001 at 7:39 PM

file_199791.jpg

riversedge: This is the image with volumetric light turned off (pretty basic). The first image I started out with the 'Undulating furrows' function preset for the smoke/dust density production and modified it from there. Cheers: Thanks for the tips. I'll have to do some playing...err...work on that this weekend. Would rendering at a higher ppi work as well? Gabi: Most of the time I render at 1600x1200 and resize the image down. That seems to reduce alot of the graininess. The first image was rendered at this size and reduced in Photoshop to 640x480. Rich


riversedge ( ) posted Fri, 10 August 2001 at 9:57 PM

OK, now I think I understand - and look forward to giving it a try. Thanks much.


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