Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)
Also, if you have grouped your obj or applied material you can select just that group or material group then as PhilC says, apply a different mapping or apply the mapping along a different axis just for that one difficult body part. Thanks PhilC for pointing out that you can pull out each point individually. I'll have to try that. Just as a rule of thumb I try to make my maps so that each fascet has an equal area. This kind of depends on how the object was modeled, but if all of the facets are equal sized on the model, they will be equal sized on your UVmap. Its the unequalness that causes the stretching.
If they aren't equally sized on your map and you know they are on your 3d model it is because the facets (each is a 2d surface) are going either toward you or away from you in 3d space. That is the biggest facets will be the ones that are only aligned on the XY plane and have no tilt into the z. If you make your eyes look at the computer screen as a flat image and forget that your model is 3d, you will see when you rotate a 3d model that the facets look like they are smaller when they are rotating into the z axis (into and out of the screen). By the way, I wouldn't apologize for your English skills.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Im german,so its a bit difficult to explain the problem. I want to make a texture for an obj.I run the obj through uvmapper and get a template.I save the template with a size of 512x512. but after appplying textures and loading the texture in poser,the texture is stretched in some part, because the aspectratio(hope the word is right) is not 1:1 but must be 3:1 any help ,how to find the right aspectratio