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Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)

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Subject: How would you create small lights on a spaceship?


fredramsey ( ) posted Fri, 02 November 2001 at 12:46 PM · edited Thu, 28 November 2024 at 2:39 PM

Would you just put a radial light into a glass sphere? Any ideas? Thanks.


EricofSD ( ) posted Fri, 02 November 2001 at 8:54 PM

You can do that but the render time will slow down, especially if the glass sphere's overlap each other. Or you can put one inside a sphere with a transparent texture. Or you can just put sphere light objects where you want them and enable "Visible Object" and give it the color you want (or a texture gel).


fredramsey ( ) posted Sat, 03 November 2001 at 12:23 AM

Used a plain red sphere with transparency set to like 50% with a light inside at 5 intensity, red it color, and a ranged falloff of 1. I'll have to play around with the color some, but it looks ok. Thanks!


EricofSD ( ) posted Sat, 03 November 2001 at 1:14 AM

That works. The "visible Object" selection on the light object is faster on the render but harder to control on the falloff. This is kinda like what I was getting at with the first part of http://www.annsartgallery.com/suntut.html


Bladesmith ( ) posted Sat, 03 November 2001 at 3:55 PM

Some of the Bryce4 material presets use an alpha channel as the ambiance, causing certian areas of the material to glow in the dark....the mat called 'gilded cage' is a good example. They don't actually give off light, shadows just don't effect them. They render fast, too....


fredramsey ( ) posted Sat, 03 November 2001 at 7:05 PM

The ambience thing is great! Thanks.


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