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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)



Subject: Vicky Texture - Body - First Renders


Cin- ( ) posted Sun, 11 November 2001 at 4:45 PM · edited Fri, 08 November 2024 at 3:53 PM

Content Advisory! This message contains nudity

file_232443.jpg

Okay, so I'm working on *that* texture again/still, and I've moved onto the body now... just wanted to show it off... any comments, concerns, complaints, helpful hints, family recipes, deep dark secrets, or general chit chat, much appreciated. :)


soulhuntre ( ) posted Sun, 11 November 2001 at 5:40 PM

Hmmm... the pubic hair needs to be softened on the edges I think - but then, I think Vicki needs a pubic hair prop more like the eyebrows than painted on.


aleks ( ) posted Mon, 12 November 2001 at 2:07 AM

it would help in general if someone posting a new texture also makes a closeup. from this distance it's very hard to see if there's a texture at all (save for the pubic & nipples area)... also, have in mind that human body isn't evenly coloured.


AprilYSH ( ) posted Mon, 12 November 2001 at 2:45 AM

Cin, i can't scroll up to see your image cos i'm still at work! haha. i'll check it out tonight. hmm pubic hair prop for vicki, will give that a go tonight if nothing's on tv. i made one for the p4nudeman to match michael's. want one or two layers? i just got vicki1 yesterday. g hmm, a thought just occured to me... if you spawn prop from a figure, are you okay to distribute that prop or do you have to encode it so only people with the original figure can use it??? and how do you encode it??? ack!!!

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a sweet disorder in the dress kindles in clothes a wantoness,
do more bewitch me than when art is too precise in every part


tasmanet ( ) posted Mon, 12 November 2001 at 7:01 AM

file_232444.jpg

###

Two Layers please

Some blonde pubic hair would be great also along
with some blonde eybrows.


Cin- ( ) posted Mon, 12 November 2001 at 7:17 AM

Eeep... well now I can't look at this thread at work either now... :) Quick note - There were close up shots of her face in an earlier post, this was just for a basic overall of the body, trust me, there is a texture there, and it's not perfectly even, the lighting is masking it some... I'd be surprised if there's not already a pubic hair prop for Vicky out there somewhere, but I'm in complete agreement that she should have one like Michael does... I could've done a much better job transmapping pubic hair than I can painting it on directly. Tasmanet - The eyebrows are actually transmapped, so you could change the color to anything you'd want. I use black so that they show up better.


AprilYSH ( ) posted Mon, 12 November 2001 at 10:02 AM

I did the prop anyway, I figured it would take just as long to hunt one down as make it. ;) http://www.3-darena.com/freebies/index.php Anyway, I'm home now and I can check her out. (whoa Tas! i didn't mean that one lol) I do see the varying saturation over her body, that's cool... that's usually the last thing I do. First stick in the finer details and then do the big brushes zoomed out, increasingly. I know that's @$$ backwards for regular painting techniques! So, how did you go about it? I figure textures could have grades, far shots, medium shots, and close ups. For far shots you ave to exagerate the details, medium less so, and close up you have to have lots of details, but really fine ones. So when you make a texture you have to keep your intended focus in focus lol :) Okay, that's about all I can say for now till your next upload :) Midnight! ack! sleepy time for moi.

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a sweet disorder in the dress kindles in clothes a wantoness,
do more bewitch me than when art is too precise in every part


Cin- ( ) posted Mon, 12 November 2001 at 7:09 PM

April (You're probably sleeping... I wish I were sleeping). The body "highlights" and "shadows" are actually on seperate layers from the base skin... so I can go in and add details on a new layer and it generally looks okay. You'll have to tell me how you got the veins in your P4MSkin texture, I like the way they look, and I've been trying to get some vein-ing in my textures, and just haven't had any luck so far. They always look too... hmm... can't think of the word, just they look bad... I'll do a considerably closer image of a patch of skin so you can see the actual base skin texture better. K-


AprilYSH ( ) posted Mon, 12 November 2001 at 8:11 PM

Oh yeah, layers, good one :) I've been moving away from layer work lately cos of the size of the images I work with, I can't afford too many layers or my computer slows down to a crawl. :( As for veins, I've got a pressure sensitive wacom! Okay, not a solution for everybody ;) Actually, I don't always use the pressure sensitivity, you can do it with brush settings. I upgraded to PS6 so I don't recall what the names for these settings are in PS5, and don't know how to do this in PSP! Which one are you on? Do you have a graphics tablet or using mouse? I select a greyish colour, a tinge of blue depending on how it looks on the skin... trial and error :) Select round brush at 50% hardness, about 5 pixels wide... depending on my working resolution! Then I set the brush size to fade at 50 steps, or is that pixels? I don't know, I just put this number up or down depending on how long I want them to look. You want it longer on the body, not so long on the hands and feet, etc. :) Then do jaggy lines along the body. I don't even pretend to know where veins should be on an anatomically correct skin, I just brush it where there's a boring space that's likely to be visible on a render. No point putting detail on spots not likely to be rendered much... :) I keep putting off telling you about the lips cos I think I'll find time to do a screen cap... I'll never get around to it so here goes... I think I stumbled on an easy way of doing them. :D I basically do the brush work on them, fade set to 20 or something, and put in LOTS of those little vertical creases top and bottom. Okay, normal enough. But then I use the much maligned craquelure filter. (This filter's got as many enemies as the cloud, corner fold, and lens flare effects I believe. I try not to be a filter snob cos they come in handy when used correctly!!! :P) I select the lips area, then apply cracquelure (how the heck do you spell that!) at very low settings! This gives the lips those horizontal creases that never look random enough when I try to do it by hand! vee oh la! ;) Then dodge and burn the lips for uneven blotchyness, especially on guys the uneven colours are common, as well as the expected shadow and highlights (but only so much cos you want the rendering lights to do their work)

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a sweet disorder in the dress kindles in clothes a wantoness,
do more bewitch me than when art is too precise in every part


Cin- ( ) posted Mon, 12 November 2001 at 11:05 PM

I have a tablet (though not a wacom, but it's still nice), and Photoshop 5.5. I haven't actually tried doing the veins since I got my tablet, so I'll probably have better luck, and I never thought to use cracqulure (or however it's spelled) for lips... that's a good idea.


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