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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)



Subject: Trying Dina Head texture again! WIP


pokeydots ( ) posted Mon, 12 November 2001 at 12:10 AM · edited Thu, 26 September 2024 at 7:50 AM

file_232504.jpg

I have tried and tried, I am happy with how she looks, but for the life of me, I can't get the transmap for the brows to look right,the eyebrows look awful! They look so fake, any ideas? I've painted them on, (no good) Tried just a transmap, (looked bad) And on this I painted them on and used a transmap! lol. Does the texture look okay?

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


Purr3D ( ) posted Mon, 12 November 2001 at 10:41 AM

I love her mouth. It looks like it's been frosted with just the right touch of kissable sugar icing >^_^<. She really needs a bump map. Right now she's just too smooth. Like porcelain bisque. I'm not crazy about the lashes (they look too far away from her eyelids on the bottom) or the eyebrows (over tweezed/wrong color). The best thing I've done with any of the Dina textures, is to get rid of the lashes and use Yamato's eyelashes prop for Posette (fits fine with a bit of tweeking), and Traveler and Momodots eyebrow prop for Eve 4 & Azura (also fine with a bit of tweeking). You get a much broader range of shapes, emotions, and colors, with much less work.


Purr3D ( ) posted Mon, 12 November 2001 at 10:42 AM

PS: I like the skin tones. Very nice. But like I said, she needs a bump. Her iris looks a bit unreal too, but it's a gorgeous color.


pokeydots ( ) posted Mon, 12 November 2001 at 12:40 PM

lol Thanks :) Back to the drawing board! This is harder than it looks!

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


duanemoody ( ) posted Tue, 13 November 2001 at 1:45 PM

If I can make a suggestion... The lack of bump map isn't what gives your render a shiny appearance... The skin needs to have absolute zero highlight to make the texture really work. Leave the lips alone in this regard (I don't own Dina, but I can't believe the lips aren't mapped separately), because they benefit from highlight, but the rest of the skin...no. Try it again and post the results here. Also, what kind of lighting setup are you using? I favor the standard 3-source photographic spot lighting method these days, the global lights are just too vague and make it look like you're in a room lit all over with fluorescents.


pokeydots ( ) posted Tue, 13 November 2001 at 3:38 PM

duanemoody, The lighting on this is the one from the texture comparison set up, I will try again with differnt lighting, and I will zero the skin highlights, Thanks for the help :)

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


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