Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)
I'm sure you've looked at your mats. If you overlap transparencies, or worse yet, overlap volumetrics, expect the render engine to grind to a crawl when it traces through those areas. I once had a stained glass image go from about a 5 minute render to an aborted all nighter just because two of the glass textures overlapped when I moved the camera.
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I'm wondering if i may be doing something wrong.
Some of my renders can take from 8 to 12 hours to render (& sometimes more). I use a PowerMac G4, Bryce 4 and i render at Normal quality anti aliasing with spacial optimisation high and the size is usually super 8mm (although i would probably like to make it larger for printing).
I don't feel that my compositions are that complex as i rarely use lights or smoke etc.. & after just a few boolean ops it really slows down. I do however like to use some mesh objects imported from Amorphium.
Does anyone have any tips or know of a tutorial that might help & would getting more memory 'significantly' improve the situation?