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Animation F.A.Q (Last Updated: 2024 Nov 13 3:03 pm)

In here we will dicuss everything that moves.

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Subject: changing the maximum smoothing angle, would be useful


buckrogers ( ) posted Sat, 11 December 1999 at 11:21 AM · edited Fri, 02 August 2024 at 6:09 AM

I have Bryce 3.1 and Poser 3. Poser needs to be able to vary the maximum smoothing angle in rendering. In Poser and in Bryce the smoothing angle seems to be 180 deg, so that every angle is rendered as rounded, even if it is very obtuse. This is a nuisance. I have some models with mechanical parts with right-angled edges which I want to stay sharp, e.g. the band round my scuba diver model's cylinder. But in Poser, and in Bryce in its initial state, is is displayed rounded. In Bryce luckily I can reset the smoothing angle, and I find that a bit less than 90 degrees is adequate for all my needs. But how can I tell Poser to change its rounding angle? - This arose again today (UK time) while using a wet morning to make a morph target "gagged.obj" for the Poser male head, to help make him look as if he is wearing a gag or a cloth mask. To lose his mouth I pull the skin together across the red part of his lips to hide it, so that what looks like continuous flat skin / cloth across is actually two sharp adjacent edges which in cross section look like an uppercase `K'. In Bryce 3.1 with the maximum smoothing angle set to c.80 deg, the sharp adjacent edges stay so and the render looks as intended. But in a Poser render with its inevitable unprintable over-enthusiastic smoothing, those edges, althouth they are very acute, are displayed rounded, and the face looks not gagged / masked but with a deformed mouth like Odo in Deep Space Nine in Star Trek. - Yours, tempted to take my UFO off the Poser Fun Stuff for a while so I can fly up in it and find where the sun's got to. (It has been raining for a fortnight nearly solid here.)


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