Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
Yes, I also exported the animation as a series of bitmaps directly from poser and all ten frames are correct. As I said, since the first frame is deleted upon import into C4D, the last frame repeats itself to finish however many frames you are rendering. The water is the C4D scene that I imported the Poser file into, that is why it keeps moving. Give it a try, if you have Pro Pack and C4D.
"Boy look at that another glitch in pro pack why doesnt that surprise me hmm. You know i reverted to poser4 again because of all the glitches. Especially the magnet glitch. That was just unacceptable!" >> It is simply an incorrect assumption that the first Poser frame is missing and that this is a glitch with Poser ProPack. The simple fact is that there is a difference between the beginning frame in Poser and Cinema 4D. Poser begins animations starting with frame 1. Cinema 4D (and LightWave for that matter) starts at frame 0. Yes, I did in fact repeat your animation. In Poser, each finger lifted represents one frames each, creating a ten frame animation. Therefore, the frame range is 1 to 10. In Cinema 4D, by default the first frame is 0. To verify this go to Edit > Project Settings (Crtl + D) and notice min is 0f and max is 90f. That means Poser's frame 1 begins 2 frames out in Cinema (0,1) that being n+1. Poser's frame1 is NOT missing; it is simply offset by 2 frames Poser's Frames: 1,2,3,4,5,6,7,8,9,10 C4D's Frames: 0,1,2,3,4,5,6,7,8,9 Frames in animation, 10: 1,2,3,4,5,6,7,8,9,10 Notice: Poser's Frame 1 would need to be offset 2 frames to match Cinema 4D's frame one. To adjust for this: 1. Plugins>Poser Object. Load the 10 finger/10 frame Poser scene in Cinema 4D. 2. Open the Poser Options panel. 3. Frame Offset, Start at 2. OK. 4. Go to Edit > Project Settings (Crtl + D) and change min to 1f and max to 10f. Do this to match Poser's frame range, which is the number of frames in thew animation. > Notice: When you scrub each frame, the animation matches the Poser animation frame per frames with frame 1 at the start of the animation ( not missing) I hope this helps. Talk to you later, Default Guy
Attached Link: http://avatars.curiouslabs.com/brian/reshirtjack.html
Hey, Welcome Site! I just saw your Flash Survivor rap...funny!!!. I'll have to forward this to Kupa. You got pretty close to Clarence's likeness. Do you post every week after each episode? If that's the case, I guess I have another thing to look forward to every week (other than Survivor and NFL) You gave me an idea to create an avatar of the latest survivor ousted... Take care, Default Guy Curious LabsHi Default Guy, Glad that you liked the Survivor animation. The Star Trek avatar looks good. Yes, I'm aware that Cinema's timeline starts with zero, instead of 1. I loaded the Poser animation and rendered frames 0 - 9, to compensate for this. Cinema skipped the first frame of the animation and repeated the last frame, to make it's ten frame render. I'll try your 'offset' trick and report back.
OK,
I tried your adjustments and it worked!
(still don't know why it requires a "2" frame offset?)
I can see that it might not be a glitch in Pro Pack, or in Cinema4D, or not even in the 'plugin' for Cinema.. but it is an 'incompatibility' that other users will face when attempting to use your plugin.
I'll try and put together a help page with the problems that I (we) have dealt with.
Thanks for the help Default
(sorry, no more Survivor videos planned, too busy with C4D)
Attached Link: http://www.gamers-cafe.com/
Where'd you get that funky looking "e`" ? Link doesn't work, try this one. Yes, I've seen those animations. I like the babies the best. Me? Professional? You have me confused with someone else ;')This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I noticed an irregularity in my Water Animation
I discovered that when you import a .pz3 file into Cinema4D, it somehow deletes the first frame of your animation.
In this demo, I rendered 10 frames, where I had a hand holding up a finger to show what frame it was 'supposed' to be.
I imported the animation into a scene in C4D and as you can see by the numbers that I've labeled the frames with, frame #1 is missing.
It starts with frame 2 and then repeats frame 10, to complete the rendered animation.
One workaround would be to have a blank frame at the beginning of each Poser animation. The problem here is that when you use Mimic, it starts at frame #1
Does anyone know how to insert a frame at the beginning of such an animation, without screwing it up?