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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)



Subject: Xurge's Body Jewels from Poser to Bryce.....Any ideas how to do it?


evodes ( ) posted Thu, 29 November 2001 at 12:30 PM ยท edited Thu, 01 August 2024 at 2:51 PM

I am completely baffled as to how to export a character wearing Xurge's Body Jewels as an obj file that Bryce 5 will except. I have Poser 4.02 with Pro Pack and have tried alsorts of methods, but still can't get Bryce to import the obj without an error. Do I really have to export each part seperately, and then reconstruct the character in Bryce? Does anyone have any suggestions.....PLEASE!!!! Thanks Evodes


dariop ( ) posted Thu, 29 November 2001 at 12:50 PM

There should not be a problem. When you are preparing the files for export have you checked all the relevant boxes in the hierarchy ? Where do you get the error, when you try to import the .obj file into Bryce itself ? What does it say ? I'd test it out for you but my Poser program has gone weird on me.


Bladesmith ( ) posted Thu, 29 November 2001 at 1:16 PM

I've had this problem alot... I could be wrong, but I think it has something to do with the origional file format being something besides obj (3ds or dxf). My workaround for this is to export the poser file as two seperate exports, the basic figure in obj and anything else as a seperate 3ds. To avoid resizing problems, bfore I export either I surround the figure with a box that completely covers the figure, and export it with both files. Then I import to bryce. For some odd reason, the 3ds comes into bryce rotated differently than the obj, and will have to be rotated in bryce to account for this, but no big deal. Line up the two imports by the boxes, ungroup and delete the boxes, and assine mats as usual. The 3ds imports will need to be smoothed. First time I did this I didn't use the box, and had a heck of a time getting everything resized and rotated to fit! Try it, see if it works, and let us know.


Exotica ( ) posted Thu, 29 November 2001 at 2:50 PM

I didn't have any trouble with it. Just exported it along with the figure as an obj. Check the first 4 boxes in the pop up. uncheck the bottom 2.


dougf ( ) posted Thu, 29 November 2001 at 5:41 PM

I don't have Xurge's Body Jewels but I am a pretty big fan of Natural Pose for transfering from Poser to Bryce. It basically takes care of everything except setting the transparency map. If you are doing any number of transfers or animation I would recommend it.


Xurge ( ) posted Thu, 29 November 2001 at 5:52 PM

I don't have Bryce, but the jewels are props made with .obj files. They should export together with the figure and import into Bryce.


Ironbear ( ) posted Sun, 02 December 2001 at 4:34 AM

I haven't tried this one yet, but I'll let you know if I have any problems. I don't anticipate any - I've used Xurges other armor items on figures in bryce with no errors. A quick question? What OS are you using? And how much Ram? I have problems on large obj files [30 - 50mb or larger] on importing into bryce in Win98SE. Win2k has better memory management, and seems to handl large obj imports better. If you're using the full body jewel set on a vicki or michael figure, especially with a conformed catsuit and textures, I'm betting you have at least a 20 to 30mb + obj file. If you're getting "out of memory" and a crash in bryce under Win98/WinMe that may be the culprit.

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Xurge ( ) posted Sun, 02 December 2001 at 11:26 AM

file_238593.jpg

I tryed it at work on friday, I'm not experienced with Bryce so I just tryed the inporting and rendered. It worked fine. It took about 4 minutes converting the mesh though. I exported from Poser 4 with the default settings and imported into Bryce 5 and it worked OK.


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