Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 21 9:06 pm)
I use a couple tricks... first I hide what I can on the original figure... hip, abs, chest, right and left collars, right and left shoulders, right and left buttocks, right and left thighs... whew. Then if some other part is poking through, I can either group out a new material and call it "trans" short for transparent, then with the material settings I make it transparent. or I check to see if any morphs in Mike would scale it down for me. I'm looking forward to JB's Mike2 morphing clothing coming soon from Daz3d. Doug
I came, I rendered, I'm still broke.
Thanks. I'll give it a try. I like your textures, Doug. I've been thinking of adding them to my growing collection. I'm pretty sure they're from sturkwurk. Or have I confused you with someone else? By the way, I think what you're saying is make a new group of the forearm for example - the part that should be hidden. Correct? Kevin
Speaking of the remapped body suit, when the new morphing clothing pak for Michael 2.0 will come out this week, how will be able to use texture created for the remapped version of the body suit, like yours for example Doug? Will we only need to point the new cr2 to the obj file with the new UVs? I hope that the question make sense... Thanks
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I have the original body suit and the remapped one, but when even I try to use Michael in this suit, he seems to be busting out all over. He's okay, for the most part, when he's in the default position, but when I apply it to a posed figure that's where the problem occurs. As I'm tying this, I realized that this time I used Michael 2. But I'm pretty sure it happens with Michael 1. Is anyone able to use this suit on a posed figure successfully? I tried to hide some of the body parts and that is only partially successful, because some body parts are only partly covered by the clothing. Thanks, Kevin