Sun, Nov 24, 2:08 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 1:33 pm)



Subject: Okay - so far, so good... Atrium WIP, need input.


Penguinisto ( ) posted Thu, 10 January 2002 at 7:31 PM · edited Fri, 22 November 2024 at 3:08 AM

file_255004.jpg

This is a shot of what's gone in so far... still have a few days' work to do into it, but the thing is scaled for Poser (I even imported Messr. Dork into the thing to make sure everything scaled right before I really went nuts.) The 'table/fountain/dunno-yet' item in the middle will be expanded or prolly even changed, depending on mood :) I still have a ton of railing to put up, and perhaps an elevator would be appropriate. Also, I still need to get some outdoor (entrance/exit textures up, and of course the rest of the side walls (offices, cabins, whatever - lots of windows and doors, though.) Anyrate, suggestions and input as to what can be done with it to finish up would be much appreciated... as it is now, I'm looking to make it versatile; the set up can presently serve as the following with no problems at all: * high-rise building atrium * cruise ship 'promenade' atrium * airport/spaceport atrium * etc etc. The only caveat: I'd like to keep it flexible as a setting, and all suggestions would be appreciated. /P


Penguinisto ( ) posted Thu, 10 January 2002 at 7:47 PM
  1. yep - it will be textured better, promise (I use funky colors to help identify parts, esp. when trying to find runaway vertices.) 2) Once it gets done in here (ac3d), it goes into Bryce for a thorough rinsing, mostly to get everything lit and texture-skinned properly... also, ac3d doesn't do CSG subtracts all that well, so that gets done in bryce as well. heh - forgot to mention these, but better late than never :) /P


nikitacreed ( ) posted Thu, 10 January 2002 at 8:03 PM

Ooooh...oooh...I LOVE IT! =OD I don't see much more that it needs but maybe some benches and containers for the plantlife.


Little_Dragon ( ) posted Thu, 10 January 2002 at 8:22 PM

Aside from furnishings like benches, plants, standing ashtrays, velvet ropes, etc., I can't think of much to add or change that you haven't already mentioned. Keeping the set general-purpose limits one's options. A chandelier might be appropriate, though it could just as easily be inserted as a separate prop. I'd suggest some light fixtures, anyway. A kiosk could make a good alternative to the 'table/fountain/dunno-yet' item; you know, one of those illuminated map-things that says "You are here."



Penguinisto ( ) posted Thu, 10 January 2002 at 8:54 PM

The kiosk is a damned good idea... can do; perhaps a round-ish one to keep it in style... a couple of counters could also work along the sides, under the ramp-ish areas of the catwalk. I've got most of the textures picked out; the hardest part was finding those that weren't shot, burned, bloody, or bent (heh - that's what I get from building FPS maps for eons on end :) Also - would anyone want music to go with it? /P


bknoh ( ) posted Fri, 11 January 2002 at 1:30 AM

How about a classy "see-through" elevator?


VirtualSite ( ) posted Fri, 11 January 2002 at 1:46 AM

Its off to a really nice start. Id just suggest watching your scale as you bring more and more things into it; keep your reference character handy as you import textures and objects. An elevator hallway between the blue columns would probably help that area a great deal, and instead of the short, ramp-like stairway you have coming from the mezzanine to the second floor, maybe more of a sweeping ramp that comes up from just off the center of the mezz level to the second floor: itd add a little more balance and movement to the area. Instead of railings, how about glass walls facing the atrium level? Sure itd blow the render time up, but railings might wreck the elegance of what you have at the moment. Finally, for the office doors et al, make them part of the texture wrap for the walls instead of building them in as objects. Itll ease the model size and you really wont lose that much in detail.


SAMS3D ( ) posted Fri, 11 January 2002 at 4:13 AM

Looks wonderful....can't wait to see this finished. Sharen


farang ( ) posted Fri, 11 January 2002 at 4:46 AM

Or is it gonna be free?


dirk5027 ( ) posted Fri, 11 January 2002 at 7:28 AM

great job, looking forward to this


Penguinisto ( ) posted Fri, 11 January 2002 at 8:41 AM

The middle 'pillar' can be more of a placeholder for the moment... I was hoping to put a round glass elevator in it once I shove it into Bryce - that way the elevator can be poseable. I positively suck at morph dials, so putting in a shaft, then making the elevator as a seperate .obj would be easier for me to do :) The railings along the side are already in place... they've been streamlined to keep the setup clean. Also, I'm thinking of adding 'modules' to make it more flexible; things like escalators, the elevator, posters, announcement boards, different light fixtures, etc. A few generic benches and plant pots wouldn't be a bad idea either. Faranq - It'll go into Free Stuff once it gets done (and I can set up hosting here at the school.) I've taken a lot from the Free Stuff section, ergo it's only right to give a little back. /P


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.