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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: How to achieve that 'plastic' look in catsuits.


Kagato98 ( ) posted Fri, 11 January 2002 at 7:32 PM · edited Thu, 09 January 2025 at 8:38 PM

I've found several pictures in the gallery where people have used a transparent 'plastic' like texture for the catsuit. It basically looks like the character is wearing plastic wrap. Davo did this effect with his Armor Shards if your looking for an example. I'm really intereseted in getting this effect.


Little_Dragon ( ) posted Fri, 11 January 2002 at 7:48 PM

This is achieved through the use of transparency maps (to make portions of the catsuit transparent or translucent) and material attributes (particularly highlights and reflective color). Experiment until you get the desired result.



Kagato98 ( ) posted Fri, 11 January 2002 at 8:42 PM

Well, yeah. Of course I know that. But you can't get that with JUST trans maps and materials in poser. There's something you have to do in Photoshop, I believe. A tutorial for this would be great.


sturkwurk ( ) posted Fri, 11 January 2002 at 8:56 PM

Attached Link: http://www.sturkwurk.com

file_255239.jpg

well Little Dragon is absolutely correct... you can do it all in Poser. This was rendered in Poser with No postwork. (upcoming Victorious Catsuit Texture Pak2)

I came, I rendered, I'm still broke.


Kagato98 ( ) posted Fri, 11 January 2002 at 9:05 PM

Attached Link: http://www.beyondbent.com/img_shard/skimpy_1_2_3.jpg

I could get that no problem. Hang on and let me find an example...that will help. I'm pretty sure there has to be some texture work involved with the process I'm talking about. Alright, I found one. This is from Davo's Armor Shard kit. See the 'ripple' things doing down the side? How would that be achieved? Texture work in Photoshop? Or just advanced trans maps? I could see possibly doing that with a gradient effect combo bump map...I'm not sure. Any ideas?


sturkwurk ( ) posted Fri, 11 January 2002 at 9:19 PM

I came, I rendered, I'm still broke.


Kagato98 ( ) posted Fri, 11 January 2002 at 9:34 PM

Yeah! Exactly like that. I didn't know if that was texture work or bump maps...Thanks a ton. I've been thinking about how that was done for soooo long. Thanks Doug!


sturkwurk ( ) posted Fri, 11 January 2002 at 9:38 PM

Bump maps can make all the difference! Glad to help out. Feel free to leave a comment on the image too... (hint) Doug

I came, I rendered, I'm still broke.


Traveler ( ) posted Fri, 11 January 2002 at 10:33 PM

Also don't forget to set a light highlight color, at like 90-99 % That will give the transparent areas a real nice shine in conjunction with the bump map. -Trav


davo ( ) posted Sat, 12 January 2002 at 11:32 AM

that's the ticket Kagato, use a transparancy map for the see-through areas. (I just paint the entire template white with solid black areas that are to the transparent area, save it as a greyscale image) and I use a bump map, usually just a stripped pattern in for the ribbed look, put this pattern only in the area that the transparancy (or blacked out areas) should occure. This is a separate map from the transmap, don't get the 2 confused. Davo


sturkwurk ( ) posted Sat, 12 January 2002 at 6:07 PM

Attached Link: http://store.daz3d.com/store/merchant.mv?Screen=PROD&Store_Code=ZP1&Product_Code=ps_tx181b&Category

file_255240.jpg

I should have thought of this sooner, Here's my most recent example, and a shameless plug for my textures over at Daz3d.com Doug

I came, I rendered, I'm still broke.


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