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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)

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Subject: How exactly, do the Geometries Objects interact with the CR2?


studio187 ( ) posted Fri, 24 December 1999 at 9:51 AM · edited Tue, 28 January 2025 at 7:00 PM

Attached Link: http://www.studio187.com

file_119452.jpg

I made some new parts to attach to the standard P4 Female nude. Adding the new objects doesn't seem to be a problem. What is the problem is texturing the new figure. I would like to use the UV Mapper but on what? IE - I don't know how to map an object to the CR2. Thus, I have no OBJ to use the UV mapper on. I could map the individual parts and then attach them to the figure, but I want to know how to do it all in one. I attached a pict of the figure in question. Thanx.


JeffH ( ) posted Fri, 24 December 1999 at 4:23 PM

The cr2 has nothing to do with the UV mapping. All mapping is in the .OBJ file. On the PC version, Poser creates a binary version of the OBJ file for faster reading. This would be the large .RSR that you find with the OBJ file in the Geometries directories. To remap the OBJ and have the results appear you must first delete the large .RSR It also contains the mapping from the OBJ file it was created from. The .CR2 contains all of the Joint Parameters, Morph target deltas and coloring settings.


studio187 ( ) posted Fri, 24 December 1999 at 5:41 PM

Thanks Jeff but perhaps I didn't say it right. All this I already know. How do I make the CR2 in the LibrariesCharacter section reference the OBJ in the Geometries section. I don't have an OBJ with the girl, and the arms. I only have a CR2 in the LibrariesCharacter section. This is what I did. I made the spider arm in autocadd. I then exported the pieces into 3DS (Cadd does not do OBJ format). I pulled the pieces into Poser and attached them, adjusted the joint perameters and parented them to the standard nude P4 woman figure. This gave me a PZ3 file. I then used the new PZ3 to CR2 program to make a CR2. It works great. Here's the problem, I want to make textures for it (as one who figure) and don't know what my next step is. I want to have the woman with the arms as one figure not as several different parts. Thanx.


JeffH ( ) posted Fri, 24 December 1999 at 5:58 PM

You would have had to remap the model before making it a figure. Maybe you can export the figure parts from Poser in OBJ format, remap that OBJ, then reimport them back to Poser and create the figure again. or You can open the CR2 for the new figure in "Compose" and extract the OBJ files out of the CR2 that way. Then, again you would have to recreate the figure after remapping.


studio187 ( ) posted Sun, 26 December 1999 at 11:49 AM

Let me try this again. If I build a custom figure from an existing one how do I get the CR2 to use the new OBJ? Here's what I did. I took the existing P4 female nude as my starting point. I made some spider arms in AutoCADD and exported them into 3DS. I then imported the pieces into Poser4. I attached them, parented the leg pieces together and saved one leg as a character. Then I pulled in four of them and attached them to the Female. Parented the legs to her chest and pow I now have Spider Women. Here's the problem. I now want to put 1 OBJ in the Geometries folder so I can have one texture for her and her legs. I can export her as an OBJ and I put that OBJ into the Geometries folder but I can't get the CR2 to recognize it properly. I don't know how they work together. I don't know what the CR2 needs to know about the OBJ


JeffH ( ) posted Sun, 26 December 1999 at 2:31 PM

There are two directory references in the CR2 pointing to the OBJ file. You must edit these to point to your file.


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