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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Why does this happen? (crazy sox)


Impudicus Rex ( ) posted Mon, 14 January 2002 at 5:41 PM · edited Sun, 04 August 2024 at 3:13 PM

file_257465.jpg

Can aybody tell me why the socks (and other articles of clothing) fly clean of the figure when "Use Limits" is checked for Figure1? I load my character(Figure1) I Load the socks (These are the regular socks and not the combined socks I spoke of in an earlier post) I pose the figure I check "Use Limits" for Figure1 ...And the socks come flying off If I then un-check "Use limits" for Figure1, the socks will jump right back onto the feet the next time I touch the figure. Anybody know why this is? Is the only recourse to leave "Use Limits" un-checked?


Jazzmin ( ) posted Mon, 14 January 2002 at 6:09 PM

Try to "lock" the figure... under the figure tab at the top. Let me know if it works, k? Jazz

Vive Bene.  Spesso L'Amore.  Di Risata Molto.
Live Well.  Love Often.  Laugh Much.


Impudicus Rex ( ) posted Mon, 14 January 2002 at 6:25 PM

'Lock Actor" does not help, I'm afraid.


Jazzmin ( ) posted Mon, 14 January 2002 at 6:42 PM

hmmm.. okay try using limits and locking BEFORE you pose or try just locking before posing and see if that works. Other than that, I'm not sure what else to try. Good luck with it! Jazz

Vive Bene.  Spesso L'Amore.  Di Risata Molto.
Live Well.  Love Often.  Laugh Much.


Jaager ( ) posted Mon, 14 January 2002 at 7:01 PM

You did not say that you did the - conform to - step after you opened the socks. If you do a pose with clothinng item selected, or the clothing figure does not follow the pose for some reason, - conform to - after the pose will usually set the item in place. Lock actor - not sure, but I think that works best with props and hair props. If the sock is a prop, it will not point with the foot. If it had a morph to point it, it may ignore the morph directions, if it was locked.


Impudicus Rex ( ) posted Mon, 14 January 2002 at 7:15 PM

Oh yeah I forgot to say that both socks are conformed to figure one. The pose is applied to Figure 1 and not one of the socks. Does this happen to anybody else? Try it an' see!


Jaager ( ) posted Mon, 14 January 2002 at 8:35 PM

Poser 5 - IK off by default, if we wish. Please!. I have found very little use for it myself.


melanie ( ) posted Mon, 14 January 2002 at 8:46 PM

I've had weird things like this happen. I've had the clothes unconform themselves when I pose the figure. I just select it, reconform it, and it seems to reposition itself back where it's supposed to be. Well, it's worked for me, anyway. Give that a try. When hair flies off, I learned to lock the hair before posing. Melanie


Impudicus Rex ( ) posted Mon, 14 January 2002 at 8:59 PM

file_257466.jpg

Ina nutshell The Socks are conformed to figure1 IK is infact OFF for figure1 IK MUST be set to ON for the socks, otherwise they fly off. No matter what I try, "Use Limit" on figure1 will cause the socks to scatter. Just try for yourself, you'll see what I mean. I'd love to know if anybody can get it to work. Not that this is an earth shattering dilema. I can live without "Use Limit". I just want to know WHY it happens.


Impudicus Rex ( ) posted Mon, 14 January 2002 at 10:01 PM

Ron, that answer is not satisfactory. Inquiring minds want to know. My guess is that it is because the sock CR2s themselves only contain information about the toe, foot and shin. My guess is that "Use Limits" calculates tolerances based on the entire "bone" structure of the figures concerned. The socks, lacking any information about anything above the shin, are thrown akimbo due to a lack of information for the "Use Limits" process. I'm certain that if I were to modify the socks with an entire invisible bone structure, joints an' all, there would be no problem. I'm not going to do that. They are, after all, quite ugly socks.


Jaager ( ) posted Mon, 14 January 2002 at 10:29 PM

It is not that you need the entire bone structure, but perhaps you need the thigh as a target. I have been told that this is not necessary, but still, I put put a part of the mesh (usually about two rows and cross sectional scaled down so it stays inside) - up stream, or down depending - of the next group from the last real one. I remove the channels in this group that refer to the next one from it, that is not there. Again, i was told that this is not necessary. The other thing, are they meant for a P4 and used on a Mil or v.v.? Iused to have this happen with P4. I forget what the conditions were, but I think I could get things where I wanted them - eventually, and without resorting to the trans dials.


Impudicus Rex ( ) posted Mon, 14 January 2002 at 10:34 PM

They are the P4 socks and the P4 fem. After disection of numerous CR2 files, where this problem is not present, I've concluded that a Hip is nessecary. There doen't have to be any actual Hip geometry, just the joint info in the CR2. I gues Poser needs to know where the "fulcrum" is.


hauksdottir ( ) posted Wed, 16 January 2002 at 11:56 PM

OK, you must always turn off IK ("inverse kinematics" for those who never learned to spell or look words up) everywhere on your figure (arms as well as legs) when the figure is first entered into a scene. Each time you bring in clothes, turn off IK on each item as you bring it in. Otherwise, you will discover hair flying all over the place (including out of camera view), socks crawling up into crotches and other odd places, and, especially, imported props going bonkers. Importing a 3ds prop into a scene will give clothing conniptions if IK isn't dealt with first. Posing a figure will give flying lessons to even the most earthbound of shoes, unless you get rid of all IK everywhere it rears its ugly chain. Why have inverse kinematics in a program if it causes this much grief? It makes creating a walk cycle easy for people who never learned how to animate from scratch. If you aren't making an animation, get rid of it. And, yes, I fervently hope that Curious Labs gets rid of it, too! Carolly


melanie ( ) posted Thu, 17 January 2002 at 7:59 AM

Maybe they should just make it an option if someone wants to use it, but not a default setting. Is there any way to keep it turned off with preferences? I've never even touched IK. I never turn it off (not even sure where to find it in there) and I never have problems with things flying around. Maybe I'm just lucky. But if it causes so many problems, maybe it can be left inactive until someone wants it. I never use animation, so I have no idea what IK is supposed to do, and frankly I don't really care, but this is a bug that has plagued people forever. It's a common complaint I've seen in threads as long as I've been using Poser (which is several years now). Maybe this will be dealt with in the upgrade. Curious Labs -- hint hint. Melanie


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