Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2025 Jan 24 7:34 pm)
Hmmm... I just tried some quick experiments, and strangely enough I didn't see any difference between a UV mapped cylinder I made, and one of Vue's primitive cylinders. I'd say, maybe rotate the bark texture you have, and resize it. I would think that if you mess with the size settings you should be able to get it right.
You can use the Rotation setting in the material editor, but when it's a matter of just needing to go from vertical to horizontal, I've found it's a lot easier to just rotate the image itself in a paint program and save it as a new file. Then I've got one marked H(orizontal) and one marked V(ertical), and I can just grab whichever will work best for the primitive I'm using at the time. :)
P.S. I showed those differences in v.3 because it works a whole new way in v.4. In v.4, a horizontal design map will be horizontal on both a cube or cylinder, and a vertical design will be vertical on both. However, if you ever need to do the 90 degree rotation, v.4 has two little arrows right next to the color function (for an image), just click either one for the rotation desired. Makes things a bit simpler. :)
heyas; it looks to me as if the map is being stretched too wide on the cylinder. if it were a procedural texture, i'd say halve the y value, but for an image.... yeah, there's a y scale, isnt there? try making that .5. wait, y on an image is vertical, ainnit? make the x .5. or make the y 2. well, fiddle, and see if that helps ;)
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