Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)
asmith, the Cosmo hair is copied onto the finished rendered image via Photoshop or another paint program. You can't turn a render back into a posable figure, it's merely a 2D picture of your character. Sorry, you'll have to try Paul's technique, or just do what a lot of us do by taking your bald character into Photoshop and adding the hair. I have a tutorial on adding Cosmo hair in my web site. http://www.geocities.com/SoHo/Atrium/8165 Just click on the tutorial button on the left side of the home page and then scroll down to the Cosmo hair tutorial. I hope that helps. Melanie
Shucks, just tried the link I had to his tutorial and it is dead. Paul must have moved or dumped it. Hopefully someone will correct me if I bungle this as I never actually tried it. I believe he suggested taking the wig images from the Cosmo disc and creating Transparency Maps from the alpha channel on the disc #1 (.tga files), or creating your own if you have the second version (no .tga's with alphas). Apply this as the Transparency Map and add the Cosomo wig image as the Texture Map on a square (not cube) prop in Poser. Pose your figure's head straight at the camera and position & parent the square on the head. Rendering with transparency on knocks out the square and leaves the hair image. Looks great but only drag is you only get one angle, -- same as using these in post.
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I downloaded nene because I've been impressed with the realistic looking hair, but I can't seem to get the look everyone else gets. I have messed with the transparenty of each section and all I get is lots of various degrees of dots. What am I doing wrong? all so in reading what you all are doing with cosmo makeover I was wondering if after appling this hair can you return it back to poser with hair attached? These questions might sound stupid but I'm still learning, thanks for any help you might give. asmith