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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)



Subject: hair question from amature


asmith ( ) posted Mon, 27 December 1999 at 6:55 AM ยท edited Sat, 16 November 2024 at 3:05 PM

I downloaded nene because I've been impressed with the realistic looking hair, but I can't seem to get the look everyone else gets. I have messed with the transparenty of each section and all I get is lots of various degrees of dots. What am I doing wrong? all so in reading what you all are doing with cosmo makeover I was wondering if after appling this hair can you return it back to poser with hair attached? These questions might sound stupid but I'm still learning, thanks for any help you might give. asmith


kozaburo ( ) posted Mon, 27 December 1999 at 8:16 AM

May be, you don't rendering yet. :) If you still have a ploblem,then give me a mail. ---kozaburo ( kozaburo@rakuto.com) ( Kyoko-hair online support dept. :-) :-) )


Nance ( ) posted Mon, 27 December 1999 at 9:36 AM

The Cosmo hair is 2D. See Paul Hafeli's technique of applying the 2D image to a transmapped square and parenting that to the head.


melanie ( ) posted Mon, 27 December 1999 at 12:14 PM

asmith, the Cosmo hair is copied onto the finished rendered image via Photoshop or another paint program. You can't turn a render back into a posable figure, it's merely a 2D picture of your character. Sorry, you'll have to try Paul's technique, or just do what a lot of us do by taking your bald character into Photoshop and adding the hair. I have a tutorial on adding Cosmo hair in my web site. http://www.geocities.com/SoHo/Atrium/8165 Just click on the tutorial button on the left side of the home page and then scroll down to the Cosmo hair tutorial. I hope that helps. Melanie


asmith ( ) posted Mon, 27 December 1999 at 1:12 PM

I appreciate all of your responces, I did the rendering of nene's hair and that worked really well. I can't seem to find Paul's technique, can anybody tell me where that is? Thanks asmith


Nance ( ) posted Mon, 27 December 1999 at 8:05 PM

Shucks, just tried the link I had to his tutorial and it is dead. Paul must have moved or dumped it. Hopefully someone will correct me if I bungle this as I never actually tried it. I believe he suggested taking the wig images from the Cosmo disc and creating Transparency Maps from the alpha channel on the disc #1 (.tga files), or creating your own if you have the second version (no .tga's with alphas). Apply this as the Transparency Map and add the Cosomo wig image as the Texture Map on a square (not cube) prop in Poser. Pose your figure's head straight at the camera and position & parent the square on the head. Rendering with transparency on knocks out the square and leaves the hair image. Looks great but only drag is you only get one angle, -- same as using these in post.


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