Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)
Yes Vairesh, I know and thats exact the point what I mean. MAT for unparented props and thats not possible. Only with parent to an figure or convert to a figure. The renaming thing is only for people like me, who like to have props in the props folder even when they are figures :-)
I only point to a way that make its possible without parenting
Robert
pd11761: below is a sample working prop mat from the Dana Hair. I do not use cr2edit or any special program to make the mat...just word pad in windows. { version { number 4.01 } prop dana hair fp { material s2 { KdColor 0.184314 0.184314 0.184314 1 } material s3 { KdColor 0.184314 0.184314 0.184314 1 } material s1 { KdColor 0.184314 0.184314 0.184314 1 }
pd - the same thing would work with applying a texture, you would just have to include the line to assign the texture... Using VAIRESH's example: { version { number 4.01 } prop dana hair fp { material s2 { KdColor 0.184314 0.184314 0.184314 1 textureMap ":Runtime:Textures:SubFolder:File.ext" } material s3 { KdColor 0.184314 0.184314 0.184314 1 textureMap ":Runtime:Textures:SubFolder:File.ext" } material s1 { KdColor 0.184314 0.184314 0.184314 1 textureMap ":Runtime:Textures:SubFolder:File.ext" } Where SubFolder is the path to the file, and File.ext is the file itself. With MAT poses you can leave out anything that doesn't need to be applied. For instance. If you want to ONLY change the color of the material, but not he texture, you could use a MAT just like VAIRESH's, but if you want to leave the color itself white (or whatever color it is to begin with) but you want to change the texture, you could leave out the "KdColor 0.184314 0.184314 0.184314 1" information.
A little addition If you point to a map you must include a line with the values 0 0 I don,t really know for what this values are good for, but without this lines, the MATs doesn,t run on all systems. As far as I remember, on a MAC the values change. { KdColor 0.184314 0.184314 0.184314 1 textureMap ":Runtime:Textures:SubFolder:File.ext" 0 0 } Robert
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just a simply idea.
As you know, it,s not possible to make MAT files for props.
In same cases (prop with one group) it may be a solution to convert a prop into a figure first (and simply rename the figure to pp2 and move to props to have it on the right place).
I checked it with a simple prop, making a phi with only one group and converted it and MATs are possible now.
What do you think about?
Robert