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3D Modeling F.A.Q (Last Updated: 2024 Nov 10 9:34 pm)
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Attached Link: http://www.erc.msstate.edu/~camen/thehumanhead/home.html
Well, it is generally best to start modeling the eyelids and surrounding areas; then move on to other prominent areas (e.g., mouth) and so on.When modeling, it is a good idea to follow the muscle structure of the face. I included a good resource for this; just check the URL for detail. Try finding some muscle reference on the 'net, it'll come in really handy.
For your model, I'd suggest starting over and trying to follow the muscle structure.
Since it's a cartoon-ish figure, you could get away with a quick solution: 1. copy the eyes and enlarge them a tiny bit 2. make a cutting plane and slice off the lower halves of the new objects 3. if desired, boolean subtract the eyes from the new 'lids' to give a curved inner surface There'll be a seam around the top of the lids, in a 'toon' face that might be okay. If not, I would reach behind the eyes, grab the mesh, and pull out enough to show on top of the upper eye halves, then futz around the control points to fine tune it. You could also go with the above method and do some fillet smoothing to blend the lids in. GL! Mark
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