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Vue F.A.Q (Last Updated: 2025 Jan 24 7:34 pm)



Subject: Vue + Poser bump maps and textures...


pink999 ( ) posted Sun, 03 February 2002 at 7:50 AM ยท edited Tue, 12 November 2024 at 2:36 PM

Hello. I am playing around for the moment (i hope to post some pics sometimes :P ) and i tried to import a textured vic2 (from poser 4.03, with bump and trans) in vue 4.03. I have some question for experienced people: 1) Vue told me he couldn't read the .bum files... how am i supposed to get bump maps into vue? (or is there a problem with my bump maps?, they work in poser) 2) I am unclear with the possibilities to change texture, reflections etc... in vue for my poser model. It seems that everything must be set prior to import it in vue!? For example, if i want to edit the head part of the model, vue 4 tells me that several different material settings are found in head and i will screw up if i try to edit... I understand that for example different part of the head have different texture, like trans map for eyelashes etc... but i have trouble understanding how much of the settings made in poser are actually contained in here!? Sorry to bother with this but the manual in vue doesn't say much about importing from poser :) Pinky


raven ( ) posted Sun, 03 February 2002 at 8:35 AM

Answer for #2 : Use the Display Material Summary button. It brings up a display of all materials used on all objects, you can then individually edit any part of your Poser figure.



MikeJ ( ) posted Sun, 03 February 2002 at 9:36 AM

Yeah, that's where it's all at, in the material editor, with the icon at the top center which looks like three little balls. Every individual texture can be edited in there. Vue's material editor is pretty straightforward, but you'll still have lots of questions, so go ahead and ask. :) As for the .bum files....well, they work for some, and not for others. That's all I know about that...might want to try the 4.05 BETA patch a few threads below, posted by e-on, but I wouldn't recommend it... Welcome! Mike PS Yeah, the manual's pretty sketchy. In some cases it's just outright wrong.



pink999 ( ) posted Sun, 03 February 2002 at 10:49 AM

Thanks, this is something i may have looked after for some time :) I was also able to manually assign the bump maps (well i used the .jpg files). The only strange thing is that i remembered seeing everywhere that all maps had to be scaled Y=-1 but the bump maps i imported were correct with default Y=1... !?


MikeJ ( ) posted Sun, 03 February 2002 at 11:09 AM

I don't know, could be a different mapping used in the bump editor? I rarely use images as bump maps on Poser figures because it can add alot to the render time, but I'll have a look at it and see. I always thought you had to do the Y=-1 thing for all image maps, but maybe not bump maps....



Varian ( ) posted Sun, 03 February 2002 at 3:07 PM

Wasn't the Y-1 corrected with the 4.03 patch? I seem to recall that, but I'm not absolutely certain now.


MikeJ ( ) posted Sun, 03 February 2002 at 3:15 PM

Not on an imported object Varian. Try loading a Poser geometry from the geometries folder, and then applying the texture to it "the old way".



Varian ( ) posted Sun, 03 February 2002 at 3:31 PM

Oops, sorry, thought this was about PZ3 imports. Yeah, still need it on imported OBJs. :)


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