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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 25 6:57 pm)
I don't think there's anything wrong with it...much better than my first attempt....or any of my current ones for that matter....
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In the spirit of positive criticism, i want to say that your color work & strand texture are coming along very well! To improve, may i convey some experierence from classical painting? Please let me suggest that one begin by thinking of the hair not as strands, but as a mass, first, that has to be lit and so, like the body it adorns, has light, midtone, and shadow areas, apart from its texture. If you were drawing with pencil and paper, i would say to sketch a boxy version of the hair shape first, and refine the drawing later... but you get my drift. If you render a hair object without transparency mapping, you would see exactly this modeling. You know that the key light is falling from the upper left to the lower right, principally--you would know, you rendered her! So, the hair will have a highlight (i don't mean in the beauty parlor sense, but in the 3D sense :^)) on the top, and left. The midtones would fall around her crown and on the left side, and the shadow area would be in the lower right, furthest from the light. If some of it were blowing in back of her, it would catch the key light and be modeled similarly. Now, most detail and color is revealed in the lightest areas, along with the specular highlights. You will see less detail in the midtones; and the shadows should remain dark, thin, and mysterious. i recommend putting your texture-y work into those highlights & midtones, and leave the shaows alone, thus creating contrast and interest. You already understand color variation in the hair itself, and that strands float on the breeze and how it moves, generally, which is good--because that's hard to describe in words! Keep up the good work! i hope this helps! Please show us more as you go along!
Rynn, you've done a very good job already!!! My only point is that you have to paint your hair on a bigger image. Now the few hairs that stick out still look too thick. That's the mistake most make... painting thick hair which looks quite good as a mass but hair is very very thin in fact. The bigger your image is rendered that you work on, the thinner the hair will get. I usually render my images 2000 x 1800, resolution on 200/300. Also you see a highlight on the left side of her right buttock, so that indicates you should make a highlight on the left side towards the middle, on the top of the head/hair. The shadow on her back is still the same as it was without the hair, if you know what I mean? Because of the hair the shadow on her back and shoulders should change also. All little details that will make it more realistic looking, IF you want to go for the realistic look that is! All in all, you've done a great job... my compliments! Regards, Johnnie...
Again, thank you so much everyone. I can't believe how much you guys helped me out. :) Swannie, you mentioned a few things that I hadn't thought about yet. Especialy the shadows the hair should make on the body of the figure. nfredman, thank you for all the effort you took. I really appreciate it. I bought a graphire 2 two days ago. I'm glad I did. I also use PSP7, but most things that are done in photoshop I can do in PSP I think.
Attached Link: http://www.cooltuna.com/poser/hair-painting-demo.html
i've posted a version of it to my site, and the Tutorial section here. i hope it's not too terse...This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
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Attached Link: http://www.renderosity.com/viewed.ez?galleryid=143270&Start=1&Sectionid=14&WhatsNew=Yes
This is my second try at painting hair, and because I obviously need to learn a lot I would like to hear what people think looks wrong, or should be improved. Thank you. :)