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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)

Welcome to the Poser Technical Forum.

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This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

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Subject: IK for bandolero


ratta ( ) posted Tue, 11 January 2000 at 3:27 PM · edited Fri, 24 January 2025 at 7:02 PM

Attached Link: http://www.ratta.com/development/natsuko_catsuit.jpg

I have this figure with a bandolero, the bullet belts. My question: is there a tutorial or can someone offer suggestions on how I can get one end of the bandolero to be attached to the gun (it's parented now) and the other to a body part (in my pic, it's her butt; it could be a hand, for example)? That way, when the gun moves, the bandolero adjusts and changes shape, depending on how the gun moves. The bandolero is a P4 figure (pz3). Thanks. Once the IK chain is done, I'll post the bandolero to FreeStuff. --ratta


rbtwhiz ( ) posted Wed, 12 January 2000 at 2:28 AM

Bob, Make the bandolero part of the same .obj as the gun. Create your .cr2 so that the bandolero is something like a tail from the gun. Create an IK chain with the section of bandolero nearest the gun as the main link, in sucession add the others until you have the free end as the goal. Parent the gun to the arm of the figure. Make sure IK is on for your gun/bandolero prop. Move the "goal" end of the bandolero to the desired position... you should be able to now move the arm, which will move the gun, which will move the bandolero, giving you the effect you want. This is of course without actually seeing the files... but in theory, it should work. I'm actually working on something right now that is similar... If it don't work, let me know and I'll suggest another route. :) -Rob


ratta ( ) posted Wed, 12 January 2000 at 7:10 AM

Thanks Rob. I'll give it a try this weekend. --ratta


Kevin ( ) posted Wed, 12 January 2000 at 10:12 PM

You can't do circular IK in poser, which is what is needed to do this in the obvious way. The above trick sounds like it will do whay you need.


Anthony Appleyard ( ) posted Thu, 13 January 2000 at 2:45 AM

This inability to have circles of linked parts is a bane and a pain. What is needed is a new bit of CR2 language saying that when the user clicks "apply snap-to's" part X must be put into such and such a position and attitude relative to part Y, whether X and Y are already in the same tree of joined parts, or not. That would been useful e.g. in my scuba diver and frogman with rebreather models to let the mouthpiece or breathing mask go to its correct position on the diver's face. Thus also the "two-handed tool or weapon" problem. - It would seem that whether you classify a baseball bat as 2-handed or 1-handed, shows what you think baseball bats are for!!


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