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Vue F.A.Q (Last Updated: 2025 Jan 24 7:34 pm)



Subject: Need An Answer


Alekssander ( ) posted Fri, 01 March 2002 at 12:47 AM · edited Tue, 12 November 2024 at 8:11 PM

file_281400.jpg

When I save an object, are the texture and bumps a part of that object. Or do I have to put them into the ZIP package? Those are very importent on the next free objects.....


Myske ( ) posted Fri, 01 March 2002 at 3:16 AM

Yes you have to put them in the zip file as jpeg or bitmap. That was the mistake I made with a lot of older freestuff I made. Nice carpets btw ;) Myske


SAMS3D ( ) posted Fri, 01 March 2002 at 4:41 AM

Very nice carpets. Sharen


Alekssander ( ) posted Fri, 01 March 2002 at 4:56 AM

Thanks:) Can I load them up as fnc (bumps) and mat (textures)? Or is that to cmplicated for the peolpe around here? ;) I do that anyway. ;) I load up the package Monday, if the server work....


Myske ( ) posted Fri, 01 March 2002 at 5:25 AM

dunno about the bumps but the textures need to be plain pictures. so jpeg or the like. Myske


MikeJ ( ) posted Fri, 01 March 2002 at 7:27 AM

Alekssander, if they originate from image file textures, and then have been saved to Vue .mat files, yes, you need to include them with the files. If they are just procedural materials, then you don't have to include anything. If they are Vue 4 materials/VOB's plaes note that when you upload them since Vue 3 and Vue 2 people won't be able to use them. Also, the path matters when saving a texture as a .mat file. So if your textures are in a directory such as: F:/...Vue4/Bitmaps/Alekssander/carpets/texname.jpg, that's where Vue will always look for them. However, it seems as though if you place the textures in the same folder as the .VOB models are in, the path doesn't matter, and Vue finds them. At least, I think that works. What I tend to do is to keep my textures in the same folder as the models, just to make things simpler. But that's just what works for me.



Cozmic ( ) posted Fri, 01 March 2002 at 9:00 AM

very nice looking carpets and textures!


MikeJ ( ) posted Fri, 01 March 2002 at 9:04 AM

Oh yes, of course, I forgot... VERY nice carpets, Alekssander!



Alekssander ( ) posted Fri, 01 March 2002 at 10:52 AM

Attached Link: http://www.renderosity.com/freestuff.ez?Form.Contrib=Alekssander&Topsectionid=0

Thanks :) Could someone load it up and try. I wrote a text file that's in the ZIP package. Hope it work.... Or I need a better idea ;)


MikeJ ( ) posted Fri, 01 March 2002 at 11:23 AM

Unable to find: c:programfilerarachnophiliatestingtestingachud1.jpg for CarpetBlue.vob There were others, too, such as acred.gif, acyellow.gif, andacblue.gif, all in the arachnophilia subfolder of "testing", that were missing. Also, those carpets are made up of 4,9997 separate objects. I don't know how other people's computers woud respond, but I couldn't even move them without Vue hanging. I had assumed they were planes or something, with texture maps, but 4,9997 objects for one object seems to be way too much. Vue can handle alot of polygons, but when you start getting more than 300 or so objects it slows way down. It will respond better to a single object with 1,000,000 polygons than it would to 400 objects with 1,000 polygons. It might be OK for 1,5 GHZ PC's but I can't evne use it with my 600 mhz Athlon CPU. Still though, they ARE beautiful, and people with faster CPU's might have no trouble. :)



Alekssander ( ) posted Fri, 01 March 2002 at 12:25 PM

4997 aren't much. I think my record is about 9000... Well, I finnaly understand how Vue works, so I'm going to load up a new package later... (I got a 400MMx, so what are complaining about..lol...) Do anyone have any idea, how I can make this?


Varian ( ) posted Sat, 02 March 2002 at 10:01 PM

Um...how you can make what? If you mean the carpets, I'd suggest start with a plane object (or an alpha object) -- 2 polygons -- add the image map and bumps as needed, and presto - a carpet. :)


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